Feature Voting
Choose your favourite features that you want to see in Wayward! Visit this page after each major release to see updates on new top requested features. A listing of all planned features can be found on our Trello.
Updated for Beta 2.12!
Total Voters: 575
Completed Suggestions
Primary/off-hand slots (125 votes at time of completion)
Reduce complexity of hand usage system by replacing it with specific weapon/off-hand slots.
World map (87 votes at time of completion)
A new dialog that shows all islands traveled to (or yet to travel to) in a grid-based visual.
Minecarts & rails (73 votes at time of completion)
For automation, hauling, and increased movement.
Temperature (72 votes at time of completion)
Player temperature that needs to be maintained (with additional weather/seasons implications).
Unlimited persistent islands to sail between (69 votes at time of completion)
Persistent worlds that save when sailing to other locations/islands.
Boats as containers/placeable entities (57 votes at time of completion)
Boats will now work as containers that can be placed down and used to travel while on the water.
"Mastercrafted" item quality (52 votes at time of completion)
Items with increased durability and multiple "magical" properties only available from crafting.
Ongoing FeatureAdditions can be made indefinitely.New magical item properties (51 votes ongoing)
Tons of new modifications and properties can be implemented.
Ongoing FeatureAdditions can be made indefinitely.New biomes, terrain, and island types (49 votes ongoing)
New types of tiles (terrain) and biomes/islands to explore.
Tin and bronze (45 votes at time of completion)
Two new metal types for use in tools, weapons, armor and more.
Ongoing FeatureAdditions can be made indefinitely.New plants, fruits, and/or vegetables (44 votes ongoing)
New resources to gather, harvest and grow.
Consistent item/action binds (40 votes at time of completion)
Item and action binds that don't change based on the item/context.
Ongoing FeatureAdditions can be made indefinitely.Add more creatures (36 votes ongoing)
Add new creatures with unique resources, loot, and properties.
Ongoing FeatureAdditions can be made indefinitely.Improve game performance (35 votes ongoing)
An ongoing effort with emphasis placed on this component.
Ongoing FeatureAdditions can be made indefinitely.New milestones/milestone modifiers (31 votes ongoing)
There are almost unlimited ideas for new milestones and milestone modifiers.
Add efficacy rating to crafting tooltip (31 votes at time of completion)
Unlockable feature based on skill that allows you to preview potential efficacy of an item before crafting.
Scarecrows (28 votes at time of completion)
Buildable scarecrows that can limit spawning and creature movement.
Ongoing FeatureAdditions can be made indefinitely.Add new books
(26 votes ongoing)
More lore!
Ongoing FeatureAdditions can be made indefinitely.New items and crafting recipes (26 votes ongoing)
More emphasis placed on adding new items and recipes.
Multiple loaded islands (24 votes at time of completion)
Multiple islands can be loaded at the same time, removing any loading times (and turn advancing) when traveling between the two. Players no longer have to travel together into new islands.
Fast time progression (in multiplayer) (24 votes at time of completion)
Resting and sleeping work differently in multiplayer due to real-time/simulated turns being present. Have them function normally (or like singleplayer) when all players are sleeping/resting.
Terrain quality plant bonuses (23 votes at time of completion)
Add plant growth/fertility bonuses based on terrain quality.
Merchant villages (23 votes at time of completion)
Merchant NPCs now spawn and restock based on player's building and structures rather than randomly.
Ongoing FeatureAdditions can be made indefinitely.More custom game options (21 votes ongoing)
Develop additional options for custom game mode.
Ongoing FeatureAdditions can be made indefinitely.New status effects (18 votes ongoing)
Crushed, envenomed, etc.
Automatic/tool actions (17 votes at time of completion)
Like "Carve with Tool", these actions will allow you to automatically use tools from your inventory instead of having to assign specific tools.
Delete player on permadeath (16 votes at time of completion)
New option to delete player data on server/mutliplayer game when a player dies, so they can join as a new player instead of as a ghost.
Simulated (fake) turn support (15 votes at time of completion)
Add a new system that would allow fake/simulated turns to transpire so traveling could be faster and allow for more time to pass.
New "Relic" item quality (15 votes at time of completion)
Loot-only items that have a large amount of magical properties, but with lower durability.
Attack animations (14 votes at time of completion)
A unique attack sprite/animation for each damage type.
Grouped/tiered item use differentiation (13 votes at time of completion)
Add variable forms of effectiveness (via tiers) for items of the same group (for example: hand drill, fire plough, or bow drill) instead of durability being the only difference between them.
Metal needles (13 votes at time of completion)
Craft needed out of all metal types.
Crafting success/quality tooltips (13 votes at time of completion)
Display success/quality rates (with enough skill) in crafting tooltips.
Item refinement (12 votes at time of completion)
Allow reduction of item weight a the cost of durability.
More quickslots (11 votes at time of completion)
Add ability to add more/less quickslots in view.
Magical aspect (10 votes at time of completion)
Similar to magical essence, except randomize between values in the same magical property type.
Ongoing FeatureAdditions can be made indefinitely.New skills (10 votes ongoing)
New skills to train with unique mechanics/interactions.
Magical property copying (8 votes at time of completion)
Ability to copy magical properties from one item to another.
Terrain variety (7 votes at time of completion)
Add more variety to tiles (partially implemented in beta 2.7.4).
Ongoing FeatureAdditions can be made indefinitely.New challenges (7 votes ongoing)
Add new challenge modifiers/quests for challenge mode.
Action quickslots (6 votes at time of completion)
Ability to assign action menu actions to the quickslot bar.
Container pick-up (with items) (6 votes at time of completion)
Allow doodad containers (like chests) to function just like bags/backpacks inside your inventory.
Pick-up to container (6 votes at time of completion)
Allow option on containers to pick-up to specific containers (instead of inventory).
Steam networking (5 votes at time of completion)
Implement Steam Networking to reduce local networking issues (port forwarding, firewall issues, etc.).
New Suggestions?
Completed Suggestions
Primary/off-hand slots (125 votes at time of completion)
Reduce complexity of hand usage system by replacing it with specific weapon/off-hand slots.
World map (87 votes at time of completion)
A new dialog that shows all islands traveled to (or yet to travel to) in a grid-based visual.
Minecarts & rails (73 votes at time of completion)
For automation, hauling, and increased movement.
Temperature (72 votes at time of completion)
Player temperature that needs to be maintained (with additional weather/seasons implications).
Unlimited persistent islands to sail between (69 votes at time of completion)
Persistent worlds that save when sailing to other locations/islands.
Boats as containers/placeable entities (57 votes at time of completion)
Boats will now work as containers that can be placed down and used to travel while on the water.
"Mastercrafted" item quality (52 votes at time of completion)
Items with increased durability and multiple "magical" properties only available from crafting.
New magical item properties (51 votes ongoing)
Tons of new modifications and properties can be implemented.
New biomes, terrain, and island types (49 votes ongoing)
New types of tiles (terrain) and biomes/islands to explore.
Tin and bronze (45 votes at time of completion)
Two new metal types for use in tools, weapons, armor and more.
New plants, fruits, and/or vegetables (44 votes ongoing)
New resources to gather, harvest and grow.
Consistent item/action binds (40 votes at time of completion)
Item and action binds that don't change based on the item/context.
Add more creatures (36 votes ongoing)
Add new creatures with unique resources, loot, and properties.
Improve game performance (35 votes ongoing)
An ongoing effort with emphasis placed on this component.
New milestones/milestone modifiers (31 votes ongoing)
There are almost unlimited ideas for new milestones and milestone modifiers.
Add efficacy rating to crafting tooltip (31 votes at time of completion)
Unlockable feature based on skill that allows you to preview potential efficacy of an item before crafting.
Scarecrows (28 votes at time of completion)
Buildable scarecrows that can limit spawning and creature movement.
Add new books (26 votes ongoing)
More lore!
New items and crafting recipes (26 votes ongoing)
More emphasis placed on adding new items and recipes.
Multiple loaded islands (24 votes at time of completion)
Multiple islands can be loaded at the same time, removing any loading times (and turn advancing) when traveling between the two. Players no longer have to travel together into new islands.
Fast time progression (in multiplayer) (24 votes at time of completion)
Resting and sleeping work differently in multiplayer due to real-time/simulated turns being present. Have them function normally (or like singleplayer) when all players are sleeping/resting.
Terrain quality plant bonuses (23 votes at time of completion)
Add plant growth/fertility bonuses based on terrain quality.
Merchant villages (23 votes at time of completion)
Merchant NPCs now spawn and restock based on player's building and structures rather than randomly.
More custom game options (21 votes ongoing)
Develop additional options for custom game mode.
New status effects (18 votes ongoing)
Crushed, envenomed, etc.
Automatic/tool actions (17 votes at time of completion)
Like "Carve with Tool", these actions will allow you to automatically use tools from your inventory instead of having to assign specific tools.
Delete player on permadeath (16 votes at time of completion)
New option to delete player data on server/mutliplayer game when a player dies, so they can join as a new player instead of as a ghost.
Simulated (fake) turn support (15 votes at time of completion)
Add a new system that would allow fake/simulated turns to transpire so traveling could be faster and allow for more time to pass.
New "Relic" item quality (15 votes at time of completion)
Loot-only items that have a large amount of magical properties, but with lower durability.
Attack animations (14 votes at time of completion)
A unique attack sprite/animation for each damage type.
Grouped/tiered item use differentiation (13 votes at time of completion)
Add variable forms of effectiveness (via tiers) for items of the same group (for example: hand drill, fire plough, or bow drill) instead of durability being the only difference between them.
Metal needles (13 votes at time of completion)
Craft needed out of all metal types.
Crafting success/quality tooltips (13 votes at time of completion)
Display success/quality rates (with enough skill) in crafting tooltips.
Item refinement (12 votes at time of completion)
Allow reduction of item weight a the cost of durability.
More quickslots (11 votes at time of completion)
Add ability to add more/less quickslots in view.
Magical aspect (10 votes at time of completion)
Similar to magical essence, except randomize between values in the same magical property type.
New skills (10 votes ongoing)
New skills to train with unique mechanics/interactions.
Magical property copying (8 votes at time of completion)
Ability to copy magical properties from one item to another.
Terrain variety (7 votes at time of completion)
Add more variety to tiles (partially implemented in beta 2.7.4).
New challenges (7 votes ongoing)
Add new challenge modifiers/quests for challenge mode.
Action quickslots (6 votes at time of completion)
Ability to assign action menu actions to the quickslot bar.
Container pick-up (with items) (6 votes at time of completion)
Allow doodad containers (like chests) to function just like bags/backpacks inside your inventory.
Pick-up to container (6 votes at time of completion)
Allow option on containers to pick-up to specific containers (instead of inventory).
Steam networking (5 votes at time of completion)
Implement Steam Networking to reduce local networking issues (port forwarding, firewall issues, etc.).
New Suggestions?
Don't see your idea or feature here? Make sure to reach out via chat, social media, or email to get your suggestion known!