Feature Voting

Choose your favourite features that you want to see in Wayward! Visit this page after each major release to see updates on new top requested features. A listing of all planned features can be found on our Trello.

Updated for Beta 2.10!

Sorted by random. Login to view sorting options.

Factions (58 votes)

Multiple levels of aggression/hostility for players and creatures.

Nutrition system (12 votes)

Add new buffs for eating diverse sets of foods and debuffs for eating similar food too often.

Scarecrows (14 votes)

Buildable scarecrows that can limit spawning and creature movement.

Increased blacksmithing/metalworking depth (95 votes)

Add metal sheets, rivets, etc.

Tamed creature traveling (18 votes)

Allow tamed creatures to travel with you to a new island.

Mobile version (7 votes)

An iOS/Android compatible version of the game.

Steam Inventory (5 votes)

A unique Steam-based marketplace which will allow you to get daily drops to trade, sell, or purchase from the Steam Community. These items can be used in-game in a unique way. More details to be determined.

Special food status effects (46 votes)

Have some food produce unique effects for more usage such as increased stat/skill gain chances, stat regeneration and more.

New "Relic" item quality (11 votes)

Loot-only items that have a large amount of magical properties, but with lower durability.

Ranged targeting (75 votes)

Tile-based targeting so players can throw or perform ranged actions on specific tiles and/or objects.

Repeat hotkey (5 votes)

A hotkey that repeats the exact last action you took.

Item dyeing (21 votes)

Seasons (177 votes)

Varied terrain and plant-life cycles with temperature implications.

More traps (26 votes)

Metal fences, doors and gates (15 votes)

Stronger metal-based building options.

Add quests (121 votes)

Quests that are supplied via NPCs or other sources.

Terrain quality plant bonuses (8 votes)

Add plant growth/fertility bonuses based on terrain quality.

Destroy items (43 votes)

Add an option to destroy or break down items permanently.

Fast time progression (in multiplayer) (8 votes)

Resting and sleeping work differently in multiplayer due to real-time/simulated turns being present. Have them function normally (or like singleplayer) when all players are sleeping/resting.

Official Wayward wiki (149 votes)

An automatically updated repository of Wayward information on all aspects of the game.

Crossbows and bolts (12 votes)

New weapon and ammunition types.

Target dummies (8 votes)

Craftable dummies that can be practiced and trained on.

Book writing/crafting (37 votes)

Allow players to craft and write books.

Weather (165 votes)

Rain, snow, etc.

Larger adjacent crafting/dismantling (98 votes)

Pull from 8 surrounding tiles instead of 4 cardinal tiles.

Tutorial mode (41 votes)

A new mode that is specifically meant to learn the game without any randomization (to replace "Starter Quest").

Boss/named creatures (50 votes)

Special "boss" versions of creatures with unique names and abilities.

"Mythic" item quality (79 votes)

Items that require identification before use. Unique "named" items that have specific legendary properties.

Keyboard only support (18 votes)

Game can be played with keyboard only (instead of keyboard/mouse).

Player corpses (8 votes)

Players provide a container of all inventory items when dying (in casual mode) and can be harvested like other corpses.

More woodworking depth (12 votes)

Saws, nails, planks (boards), and more!

Selective crafting (111 votes)

Select which items specifically to use in a craft (instead of inventory order).

Gelatin (15 votes)

Add multiple types of gelatin for use in cooking recipes which can finally see an extra use for shark fins.

Consistent item/action binds (26 votes)

Item and action binds that don't change based on the item/context.

New music tracks (18 votes)

Add a full third soundtrack to the game.

Supply and demand (32 votes)

Variable item worth for merchant item bartering.

Grandmaster skill bonuses (26 votes)

Unique effects when reaching 100% in each skill.

Steel (69 votes)

Signage (22 votes)

Throwing (and blow) darts (15 votes)

Bone armor (13 votes)

Bone-based armor using leather and bones.

Steam Achievements (7 votes)

Milestones will be converted to Steam Achievements.

Player title system (10 votes)

Colorized titles can be unlocked by completing milestones (ex: "Drathy the Diverse").

Oil and lanterns (79 votes)

Roofs (114 votes)

Implement roofing with implications to flying creatures and weather (when implemented).

Delete player on permadeath (10 votes)

New option to delete player data on server/mutliplayer game when a player dies, so they can join as a new player instead of as a ghost.

Creature status effects (42 votes)

Creatures could share the same status effects as players.

Delay options (10 votes)

Ability to remove/reduce/increase certain delays in-game that only implemented for usability concerns.

Boats as containers/placeable entities (24 votes)

Boats will now work as containers that can be placed down and used to travel while on the water.

Open source (45 votes)

Open the source code for Wayward for easier modding.

Minecarts & rails (46 votes)

For automation, hauling, and increased movement.

Creature lairs (23 votes)

Locations where certain types of creatures are more likely to spawn, sometimes creating groups of them in a spot.

Official translations (18 votes)

Language translations that can selected directly in-game.

More merchant dialogue and interaction (48 votes)

Windows (126 votes)

Walls with added window support for opened line of sight.

Animated cover screens (3 votes)

Animated versions of the intro, death, and winning artwork.

Automatic crafting/dismantling (51 votes)

Automatically craft or dismantle multiple items in a row.

Natural plant cycles (9 votes)

Plants will cycle automatically through their natural stages, dropping fruit/seeds, or dying completely (if they are not a perennial/biennial).

Irrigation (166 votes)

Allow water sources to contribute to plant growth/health.

Unlimited separated traveling (14 votes)

Players no longer have to travel together into new islands. Each world/island will be loaded independently from each other where players exist.

Controller support (49 votes)

Pots, bowls, soups, and salads (77 votes)

Wheelbarrows and/or sledges (62 votes)

Salt (106 votes)

Gathered as a byproduct or as raw halite. Can be used for preservation.

Web-based release (10 votes)

Port Wayward to be available online in a web browser.

Temperature (68 votes)

Player temperature that needs to be maintained (with additional weather/seasons implications).

World map (63 votes)

A new dialog that shows all islands traveled to (or yet to travel to) in a grid-based visual.

Dungeons (204 votes)

Uniquely generated dungeons with new creatures, ojects, and tiles.

Maces, warhammers, flints, and/or morning stars (14 votes)

More blunt-based weaponry.

Steam Marketplace (3 votes)

Cards, emotes, backgrounds, and badges that can be unlocked/sold/traded/bought.

Bare plant status (31 votes)

Add a "bare" status to all plant-life to show visually when a plant has been exhausted.

Steam Points items (6 votes)

New Steam items (emotes, backgrounds, etc.) that can be purchased with Steam Points.

Beds (105 votes)

Barrels and cooperage (84 votes)

Allow liquids to be stored.

Magical creatures (12 votes)

Normal creatures with special effects/abilities.

Add efficacy rating to crafting tooltip (10 votes)

Unlockable feature based on skill that allows you to preview potential efficacy of an item before crafting.

Redesigned sound effects (25 votes)

New, high-quality sound effects for all interactions done in 16-bit style (instead of 8-bit).

Sickles and scythes (12 votes)

Unique tools that will harvest/gather in certain patterns for faster resource collection.

Clothing, weaving and fabrics (69 votes)

Player-crafted clothing and textile processing.

Discovery/unlock system and journal (26 votes)

An information system where you can review information on items, creatures, recipes at any point when unlocked. Kind of like an in-game wiki.

Deities (95 votes)

Add deities with new interaction involving sacrifice/offering/praying.

Pinned items (63 votes)

Allow items to be pinned at the beginning of inventory/containers regardless of sorting.

Unlimited progression (maelstrom levels) (17 votes)

An "NG+" system which will allow you to advance hard-caps in the game. Creature health/attack/defense, magical property limits, reputation limits, skill gains, skill limits and more will all be doubled each level.

Glove harvesting (8 votes)

Allow gloves/hand equipment to be used for harvesting bonuses.

DRM-free release (32 votes)

Release Wayward on non-Steam, DRM-free services such as Humble, GOG, etc.

Demo (9 votes)

A demo version of the game that can be tried before buying.

Tamed creature training (110 votes)

Pokemon, but Wayward!

Plant death and annual, biannual, and perennial simulation (34 votes)

Allow plants to die off in realistic growth cycles (depending on the plant) with added visuals.

Tiered crafting (69 votes)

Automatically craft items through multiple items/steps (craft an iron sword without crafting wrought iron, iron ingots, etc.).

Arm slot (12 votes)

A new equipment slot for arms with new types of armor to accommodate.

Item stacking (216 votes)

Condensed item view where like-items are stacked/grouped together.

Bees, honey, combs, nests and beeswax (80 votes)

The full suite of apiarist-related endeavours.

Magical enchantment scrolls (14 votes)

Dynamic drops that allow you to bestow a known magical property (ex: Magical Enchantment Scroll of Power) to an item.

Tool/weapon slots (95 votes)

Reduce complexity of hand usage system by replacing it with specific tool/weapon slots.

Husbandry and animal breeding (119 votes)

Creature carrying (47 votes)

Allow creatures to "carry" items. Creatures could pick-up items, or persist items offered to them.

Ongoing FeatureAdditions can be made indefinitely.

New skills (0 votes)

New skills to train with unique mechanics/interactions.

Ongoing FeatureAdditions can be made indefinitely.

New NPC types (43 votes)

More than just merchants.

Ongoing FeatureAdditions can be made indefinitely.

Add more creatures (24 votes)

Add new creatures with unique resources, loot, and properties.

Ongoing FeatureAdditions can be made indefinitely.

Decorative furniture (11 votes)

Ongoing FeatureAdditions can be made indefinitely.

Add new books (21 votes)

More lore!

Ongoing FeatureAdditions can be made indefinitely.

New milestones/milestone modifiers (22 votes)

There are almost unlimited ideas for new milestones and milestone modifiers.

Ongoing FeatureAdditions can be made indefinitely.

New baking recipes (31 votes)

Ongoing FeatureAdditions can be made indefinitely.

New items and crafting recipes (15 votes)

More emphasis placed on adding new items and recipes.

Ongoing FeatureAdditions can be made indefinitely.

More custom game options (17 votes)

Develop additional options for custom game mode.

Ongoing FeatureAdditions can be made indefinitely.

New plants, fruits, and/or vegetables (33 votes)

New resources to gather, harvest and grow.

Ongoing FeatureAdditions can be made indefinitely.

New magical item properties (43 votes)

Tons of new modifications and properties can be implemented.

Ongoing FeatureAdditions can be made indefinitely.

New biomes, terrain, and island types (38 votes)

New types of tiles (terrain) and biomes/islands to explore.

Ongoing FeatureAdditions can be made indefinitely.

Improve game performance (26 votes)

An ongoing effort with emphasis placed on this component.

Ongoing FeatureAdditions can be made indefinitely.

New status effects (11 votes)

Crushed, envenomed, etc.

Ongoing FeatureAdditions can be made indefinitely.

New hairstyles (9 votes)

Total Voters: 425

Completed Suggestions

Unlimited persistent islands to sail between (69 votes at time of completion)

Persistent worlds that save when sailing to other locations/islands.

"Mastercrafted" item quality (52 votes at time of completion)

Items with increased durability and multiple "magical" properties only available from crafting.

Tin and bronze (45 votes at time of completion)

Two new metal types for use in tools, weapons, armor and more.

Ongoing FeatureAdditions can be made indefinitely.

New magical item properties (43 votes ongoing)

Tons of new modifications and properties can be implemented.

Ongoing FeatureAdditions can be made indefinitely.

New biomes, terrain, and island types (38 votes ongoing)

New types of tiles (terrain) and biomes/islands to explore.

Ongoing FeatureAdditions can be made indefinitely.

New plants, fruits, and/or vegetables (33 votes ongoing)

New resources to gather, harvest and grow.

Ongoing FeatureAdditions can be made indefinitely.

Improve game performance (26 votes ongoing)

An ongoing effort with emphasis placed on this component.

Ongoing FeatureAdditions can be made indefinitely.

Add more creatures (24 votes ongoing)

Add new creatures with unique resources, loot, and properties.

Ongoing FeatureAdditions can be made indefinitely.

New milestones/milestone modifiers (22 votes ongoing)

There are almost unlimited ideas for new milestones and milestone modifiers.

Ongoing FeatureAdditions can be made indefinitely.

Add new books (21 votes ongoing)

More lore!

Ongoing FeatureAdditions can be made indefinitely.

More custom game options (17 votes ongoing)

Develop additional options for custom game mode.

Ongoing FeatureAdditions can be made indefinitely.

New items and crafting recipes (15 votes ongoing)

More emphasis placed on adding new items and recipes.

Simulated (fake) turn support (15 votes at time of completion)

Add a new system that would allow fake/simulated turns to transpire so traveling could be faster and allow for more time to pass.

Attack animations (14 votes at time of completion)

A unique attack sprite/animation for each damage type.

Grouped/tiered item use differentiation (13 votes at time of completion)

Add variable forms of effectiveness (via tiers) for items of the same group (for example: hand drill, fire plough, or bow drill) instead of durability being the only difference between them.

Item refinement (12 votes at time of completion)

Allow reduction of item weight a the cost of durability.

Ongoing FeatureAdditions can be made indefinitely.

New status effects (11 votes ongoing)

Crushed, envenomed, etc.

Magical aspect (10 votes at time of completion)

Similar to magical essence, except randomize between values in the same magical property type.

Terrain variety (7 votes at time of completion)

Add more variety to tiles (partially implemented in beta 2.7.4).

Steam networking (5 votes at time of completion)

Implement Steam Networking to reduce local networking issues (port forwarding, firewall issues, etc.).

New Suggestions?

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