Feature Voting

Choose your favourite features that you want to see in Wayward! Visit this page after each major release to see updates on new top requested features. A listing of all planned features can be found on our Trello.

Updated for Beta 2.11!

Sorted by random. Login to view sorting options.

Added on August 3rd, 2020.

Saws, nails, planks (boards), and more!

Added on August 3rd, 2020.

Dynamic drops that allow you to bestow a known magical property (ex: Magical Enchantment Scroll of Power) to an item.

NEW

Added on October 5th, 2021.

Eating increases/decreases temperature, add interaction between stamina and temperature (more stamina used = hotter), etc.

Added on August 3rd, 2020.

Open the source code for Wayward for easier modding.

Added on May 12th, 2019.

Quests that are supplied via NPCs or other sources.

NEW

Added on November 25th, 2021.

Ability to create tool heads, such as knife blades, axe blades, etc. as a precursor to crafts so that they can be dismantled/crafted separately.

Added on August 3rd, 2020.

An information system where you can review information on items, creatures, recipes at any point when unlocked. Kind of like an in-game wiki.

Added on August 3rd, 2020.

A demo version of the game that can be tried before buying.

Added on August 3rd, 2020.

A unique Steam-based marketplace which will allow you to get daily drops to trade, sell, or purchase from the Steam Community. These items can be used in-game in a unique way. More details to be determined.

Added on August 3rd, 2020.

Port Wayward to be available online in a web browser.

Added on October 13th, 2019.

Creatures could share the same status effects as players.

Added on May 12th, 2019.

New, high-quality sound effects for all interactions done in 16-bit style (instead of 8-bit).

Added on August 3rd, 2020.

Allow tamed creatures to travel with you to a new island.

Added on August 3rd, 2020.

More blunt-based weaponry.

Added on May 3rd, 2021.

An iOS/Android compatible version of the game.

Added on May 12th, 2019.

Added on May 12th, 2019.

An automatically updated repository of Wayward information on all aspects of the game.

Added on October 13th, 2019.

Added on October 13th, 2019.

Ability to remove/reduce/increase certain delays in-game that only implemented for usability concerns.

Added on May 3rd, 2021.

Unique effects when reaching 100% in each skill.

Added on October 13th, 2019.

Added on October 13th, 2019.

Allow creatures to "carry" items. Creatures could pick-up items, or persist items offered to them.

Added on October 13th, 2019.

Automatically craft or dismantle multiple items in a row.

Added on August 3rd, 2020.

A hotkey that repeats the exact last action you took.

Added on August 3rd, 2020.

A new equipment slot for arms with new types of armor to accommodate.

NEW

Added on November 25th, 2021.

Ability to assign action menu actions to the quickslot bar.

Added on October 13th, 2019.

Allow items to be pinned at the beginning of inventory/containers regardless of sorting.

Added on May 12th, 2019.

Automatically craft items through multiple items/steps (craft an iron sword without crafting wrought iron, iron ingots, etc.).

Added on May 12th, 2019.

Condensed item view where like-items are stacked/grouped together.

Added on May 12th, 2019.

Multiple levels of aggression/hostility for players and creatures.

Added on August 3rd, 2020.

Add multiple types of gelatin for use in cooking recipes which can finally see an extra use for shark fins.

Added on October 13th, 2019.

Add a "bare" status to all plant-life to show visually when a plant has been exhausted.

Added on May 12th, 2019.

Language translations that can selected directly in-game.

Added on October 13th, 2019.

Added on August 3rd, 2020.

Have some food produce unique effects for more usage such as increased stat/skill gain chances, stat regeneration and more.

NEW

Added on November 25th, 2021.

Golems for each resource type that will spawn (based on resource gathering) and will itself become a resource for that type.

Added on August 3rd, 2020.

Special "boss" versions of creatures with unique names and abilities.

Added on May 12th, 2019.

Add deities with new interaction involving sacrifice/offering/praying.

Added on May 12th, 2019.

Item and action binds that don't change based on the item/context.

NEW

Added on November 25th, 2021.

High-tier crafts and loot may have the ability to add gems to them which affect stats/functionality of the items when equipped.

Added on May 3rd, 2021.

Craftable dummies that can be practiced and trained on.

Added on May 12th, 2019.

Add metal sheets, rivets, etc.

Added on August 3rd, 2020.

Animated versions of the intro, death, and winning artwork.

Added on August 3rd, 2020.

New weapon and ammunition types.

Added on August 3rd, 2020.

New Steam items (emotes, backgrounds, etc.) that can be purchased with Steam Points.

NEW

Added on October 5th, 2021.

Interactive tile/grid-based puzzles controlled via levers/switches.

Added on October 13th, 2019.

Added on August 3rd, 2020.

Release Wayward on non-Steam, DRM-free services such as Humble, GOG, etc.

Added on May 12th, 2019.

Added on August 3rd, 2020.

Player-crafted clothing and textile processing.

Added on October 13th, 2019.

Allow players to craft and write books.

Added on May 12th, 2019.

Walls with added window support for opened line of sight.

NEW

Added on November 25th, 2021.

Ability to create "crude" versions of all metal items which do not need any sandcasting/flux/chemicals and act as "lesser" forms of their non-crude counterparts.

Added on October 13th, 2019.

Added on October 13th, 2019.

Pull from 8 surrounding tiles instead of 4 cardinal tiles.

Added on August 3rd, 2020.

Boats will now work as containers that can be placed down and used to travel while on the water.

Added on May 3rd, 2021.

Normal creatures with special effects/abilities.

Added on May 3rd, 2021.

Unique tools that will harvest/gather in certain patterns for faster resource collection.

NEW

Added on October 5th, 2021.

Support for multiple monitors so the game and UI can be detached from each other, allowing you to place UI components outside of the game view.

Added on August 3rd, 2020.

The full suite of apiarist-related endeavours.

Added on August 3rd, 2020.

Milestones will be converted to Steam Achievements.

NEW

Added on November 25th, 2021.

Like "Carve with Tool", these actions will allow you to automatically use tools from your inventory instead of having to assign specific tools.

Added on May 12th, 2019.

A new mode that is specifically meant to learn the game without any randomization (to replace "Starter Quest").

Added on October 13th, 2019.

Select which items specifically to use in a craft (instead of inventory order).

Added on August 3rd, 2020.

Cards, emotes, backgrounds, and badges that can be unlocked/sold/traded/bought.

Added on May 3rd, 2021.

Colorized titles can be unlocked by completing milestones (ex: "Drathy the Diverse").

Added on August 3rd, 2020.

Stronger metal-based building options.

Added on August 3rd, 2020.

Unlockable feature based on skill that allows you to preview potential efficacy of an item before crafting.

NEW

Added on November 25th, 2021.

Unripe versions of fruits/vegetables that may need to ripen before consuming.

Added on May 3rd, 2021.

Resting and sleeping work differently in multiplayer due to real-time/simulated turns being present. Have them function normally (or like singleplayer) when all players are sleeping/resting.

NEW

Added on October 5th, 2021.

Short walls that can be used as decoration or fenced-in areas.

Added on May 3rd, 2021.

Add new buffs for eating diverse sets of foods and debuffs for eating similar food too often.

Added on May 12th, 2019.

Pokemon, but Wayward!

Added on August 3rd, 2020.

For automation, hauling, and increased movement.

Added on May 3rd, 2021.

An "NG+" system which will allow you to advance hard-caps in the game. Creature health/attack/defense, magical property limits, reputation limits, skill gains, skill limits and more will all be doubled each level.

NEW

Added on October 5th, 2021.

New doodad that allows production of charcoal.

Added on August 3rd, 2020.

Allow liquids to be stored.

Added on May 3rd, 2021.

Plants will cycle automatically through their natural stages, dropping fruit/seeds, or dying completely (if they are not a perennial/biennial).

Added on October 13th, 2019.

Allow plants to die off in realistic growth cycles (depending on the plant) with added visuals.

NEW

Added on October 5th, 2021.

Containers that adjacent animals can feed/eat from.

Added on October 13th, 2019.

Tile-based targeting so players can throw or perform ranged actions on specific tiles and/or objects.

Added on October 13th, 2019.

Added on May 12th, 2019.

Gathered as a byproduct or as raw halite. Can be used for preservation.

Added on May 12th, 2019.

Added on May 3rd, 2021.

Locations where certain types of creatures are more likely to spawn, sometimes creating groups of them in a spot.

Added on May 12th, 2019.

Variable item worth for merchant item bartering.

Added on October 13th, 2019.

Added on August 3rd, 2020.

Game can be played with keyboard only (instead of keyboard/mouse).

Added on August 3rd, 2020.

Players provide a container of all inventory items when dying (in casual mode) and can be harvested like other corpses.

Added on October 13th, 2019.

Add an option to destroy or break down items permanently.

Added on May 12th, 2019.

Rain, snow, etc.

Added on October 13th, 2019.

Allow water sources to contribute to plant growth/health.

NEW

Added on October 5th, 2021.

Advanced fire-making devices, crafted from metal.

Added on May 12th, 2019.

Add a full third soundtrack to the game.

Added on August 3rd, 2020.

Bone-based armor using leather and bones.

Added on August 3rd, 2020.

Allow gloves/hand equipment to be used for harvesting bonuses.

Added on August 3rd, 2020.

Added on May 12th, 2019.

Reduce complexity of hand usage system by replacing it with specific tool/weapon slots.

Added on May 12th, 2019.

Added on October 13th, 2019.

Items that require identification before use. Unique "named" items that have specific legendary properties.

Added on May 12th, 2019.

Uniquely generated dungeons with new creatures, ojects, and tiles.

Added on October 13th, 2019.

Varied terrain and plant-life cycles with temperature implications.

Added on May 12th, 2019.

Implement roofing with implications to flying creatures and weather (when implemented).

Ongoing FeatureAdditions can be made indefinitely.

Added on May 12th, 2019.

Tons of new modifications and properties can be implemented.

Ongoing FeatureAdditions can be made indefinitely.

Added on October 13th, 2019.

New resources to gather, harvest and grow.

Ongoing FeatureAdditions can be made indefinitely.

Added on May 12th, 2019.

More than just merchants.

Ongoing FeatureAdditions can be made indefinitely.

Added on October 13th, 2019.

An ongoing effort with emphasis placed on this component.

Ongoing FeatureAdditions can be made indefinitely.

Added on October 13th, 2019.

Crushed, envenomed, etc.

Ongoing FeatureAdditions can be made indefinitely.

Added on August 3rd, 2020.

New skills to train with unique mechanics/interactions.

Ongoing FeatureAdditions can be made indefinitely.

Added on October 13th, 2019.

New types of tiles (terrain) and biomes/islands to explore.

Ongoing FeatureAdditions can be made indefinitely.

Added on October 13th, 2019.

Ongoing FeatureAdditions can be made indefinitely.

Added on October 13th, 2019.

More emphasis placed on adding new items and recipes.

Ongoing FeatureAdditions can be made indefinitely.

Added on May 12th, 2019.

There are almost unlimited ideas for new milestones and milestone modifiers.

Ongoing FeatureAdditions can be made indefinitely.

Added on May 12th, 2019.

Add new creatures with unique resources, loot, and properties.

Ongoing FeatureAdditions can be made indefinitely.

Added on May 12th, 2019.

More lore!

Ongoing FeatureAdditions can be made indefinitely.

Added on October 13th, 2019.

Ongoing FeatureAdditions can be made indefinitely.

Added on May 12th, 2019.

Ongoing FeatureAdditions can be made indefinitely.

Added on October 13th, 2019.

Develop additional options for custom game mode.

Total Voters: 525

Completed Suggestions

World map (87 votes at time of completion)

Completed on December 24th, 2021. Added on August 3rd, 2020.

A new dialog that shows all islands traveled to (or yet to travel to) in a grid-based visual.

Temperature (72 votes at time of completion)

Completed on April 16th, 2021. Added on October 13th, 2019.

Player temperature that needs to be maintained (with additional weather/seasons implications).

Unlimited persistent islands to sail between (69 votes at time of completion)

Completed on July 25th, 2020. Added on May 12th, 2019.

Persistent worlds that save when sailing to other locations/islands.

"Mastercrafted" item quality (52 votes at time of completion)

Completed on April 1st, 2021. Added on October 13th, 2019.

Items with increased durability and multiple "magical" properties only available from crafting.

Tin and bronze (45 votes at time of completion)

Completed on April 16th, 2021. Added on October 13th, 2019.

Two new metal types for use in tools, weapons, armor and more.

Ongoing FeatureAdditions can be made indefinitely.

New magical item properties (43 votes ongoing)

Last completed on December 24th, 2021. Added on May 12th, 2019.

Tons of new modifications and properties can be implemented.

Ongoing FeatureAdditions can be made indefinitely.

New biomes, terrain, and island types (38 votes ongoing)

Last completed on December 24th, 2021. Added on October 13th, 2019.

New types of tiles (terrain) and biomes/islands to explore.

Ongoing FeatureAdditions can be made indefinitely.

New plants, fruits, and/or vegetables (33 votes ongoing)

Last completed on December 24th, 2021. Added on October 13th, 2019.

New resources to gather, harvest and grow.

Scarecrows (28 votes at time of completion)

Completed on December 24th, 2021. Added on August 3rd, 2020.

Buildable scarecrows that can limit spawning and creature movement.

Ongoing FeatureAdditions can be made indefinitely.

Improve game performance (26 votes ongoing)

Last completed on December 24th, 2021. Added on October 13th, 2019.

An ongoing effort with emphasis placed on this component.

Ongoing FeatureAdditions can be made indefinitely.

Add more creatures (24 votes ongoing)

Last completed on December 24th, 2021. Added on May 12th, 2019.

Add new creatures with unique resources, loot, and properties.

Multiple loaded islands (24 votes at time of completion)

Completed on December 24th, 2021. Added on May 3rd, 2021.

Multiple islands can be loaded at the same time, removing any loading times (and turn advancing) when traveling between the two. Players no longer have to travel together into new islands.

Terrain quality plant bonuses (23 votes at time of completion)

Completed on December 24th, 2021. Added on August 3rd, 2020.

Add plant growth/fertility bonuses based on terrain quality.

Merchant villages (23 votes at time of completion)

Completed on December 24th, 2021. Added on October 5th, 2021.

Merchant NPCs now spawn and restock based on player's building and structures rather than randomly.

Ongoing FeatureAdditions can be made indefinitely.

New milestones/milestone modifiers (22 votes ongoing)

Last completed on December 24th, 2021. Added on May 12th, 2019.

There are almost unlimited ideas for new milestones and milestone modifiers.

Ongoing FeatureAdditions can be made indefinitely.

Add new books (21 votes ongoing)

Last completed on April 16th, 2021. Added on May 12th, 2019.

More lore!

Ongoing FeatureAdditions can be made indefinitely.

More custom game options (17 votes ongoing)

Last completed on July 31st, 2020. Added on October 13th, 2019.

Develop additional options for custom game mode.

Delete player on permadeath (16 votes at time of completion)

Completed on December 24th, 2021. Added on May 3rd, 2021.

New option to delete player data on server/mutliplayer game when a player dies, so they can join as a new player instead of as a ghost.

Ongoing FeatureAdditions can be made indefinitely.

New items and crafting recipes (15 votes ongoing)

Last completed on December 24th, 2021. Added on October 13th, 2019.

More emphasis placed on adding new items and recipes.

Simulated (fake) turn support (15 votes at time of completion)

Completed on April 16th, 2021. Added on August 3rd, 2020.

Add a new system that would allow fake/simulated turns to transpire so traveling could be faster and allow for more time to pass.

New "Relic" item quality (15 votes at time of completion)

Completed on December 24th, 2021. Added on August 3rd, 2020.

Loot-only items that have a large amount of magical properties, but with lower durability.

Attack animations (14 votes at time of completion)

Completed on April 16th, 2021. Added on August 3rd, 2020.

A unique attack sprite/animation for each damage type.

Grouped/tiered item use differentiation (13 votes at time of completion)

Completed on April 16th, 2021. Added on August 3rd, 2020.

Add variable forms of effectiveness (via tiers) for items of the same group (for example: hand drill, fire plough, or bow drill) instead of durability being the only difference between them.

Metal needles (13 votes at time of completion)

Completed on December 24th, 2021. Added on October 5th, 2021.

Craft needed out of all metal types.

Item refinement (12 votes at time of completion)

Completed on October 26th, 2019. Added on October 13th, 2019.

Allow reduction of item weight a the cost of durability.

Ongoing FeatureAdditions can be made indefinitely.

New status effects (11 votes ongoing)

Last completed on April 16th, 2021. Added on October 13th, 2019.

Crushed, envenomed, etc.

Magical aspect (10 votes at time of completion)

Completed on October 26th, 2019. Added on October 13th, 2019.

Similar to magical essence, except randomize between values in the same magical property type.

Terrain variety (7 votes at time of completion)

Completed on October 26th, 2019. Added on May 12th, 2019.

Add more variety to tiles (partially implemented in beta 2.7.4).

Steam networking (5 votes at time of completion)

Completed on December 17th, 2019. Added on October 13th, 2019.

Implement Steam Networking to reduce local networking issues (port forwarding, firewall issues, etc.).

Ongoing FeatureAdditions can be made indefinitely.

New skills (0 votes ongoing)

Last completed on December 24th, 2021. Added on August 3rd, 2020.

New skills to train with unique mechanics/interactions.

New Suggestions?

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