Feature Voting
Choose your favourite features that you want to see in Wayward! Visit this page after each major release to see updates on new top requested features. A listing of all planned features can be found on our Trello.
Updated for Beta 2.13!
Total Voters: 681
Completed Suggestions
Primary/off-hand slots (125 votes at time of completion)
Reduce complexity of hand usage system by replacing it with specific weapon/off-hand slots.
World map (87 votes at time of completion)
A new dialog that shows all islands traveled to (or yet to travel to) in a grid-based visual.
Ongoing FeatureAdditions can be made indefinitely.New NPC types (78 votes ongoing)
More than just merchants.
Minecarts & rails (73 votes at time of completion)
For automation, hauling, and increased movement.
Temperature (72 votes at time of completion)
Player temperature that needs to be maintained (with additional weather/seasons implications).
Ongoing FeatureAdditions can be made indefinitely.New biomes, terrain, and island types (71 votes ongoing)
New types of tiles (terrain) and biomes/islands to explore.
Unlimited persistent islands to sail between (69 votes at time of completion)
Persistent worlds that save when sailing to other locations/islands.
Ongoing FeatureAdditions can be made indefinitely.New magical item properties (61 votes ongoing)
Tons of new modifications and properties can be implemented.
Ongoing FeatureAdditions can be made indefinitely.New plants, fruits, and/or vegetables (61 votes ongoing)
New resources to gather, harvest and grow.
Creature cages (58 votes at time of completion)
Previously "Tamed creature traveling". Allow creatures to be placed into cages for easy travel/shipping.
Boats as containers/placeable entities (57 votes at time of completion)
Boats will now work as containers that can be placed down and used to travel while on the water.
Ongoing FeatureAdditions can be made indefinitely.Add more creatures (53 votes ongoing)
Add new creatures with unique resources, loot, and properties.
"Mastercrafted" item quality (52 votes at time of completion)
Items with increased durability and multiple "magical" properties only available from crafting.
Tin and bronze (45 votes at time of completion)
Two new metal types for use in tools, weapons, armor and more.
Ongoing FeatureAdditions can be made indefinitely.New milestones/milestone modifiers (44 votes ongoing)
There are almost unlimited ideas for new milestones and milestone modifiers.
Ongoing FeatureAdditions can be made indefinitely.Improve game performance (44 votes ongoing)
An ongoing effort with emphasis placed on this component.
Gems (43 votes at time of completion)
Rare and valuable crafting resources.
Consistent item/action binds (40 votes at time of completion)
Item and action binds that don't change based on the item/context.
Ongoing FeatureAdditions can be made indefinitely.New items and crafting recipes (37 votes ongoing)
More emphasis placed on adding new items and recipes.
Ongoing FeatureAdditions can be made indefinitely.Add new books
(35 votes ongoing)
More lore!
Player title system (32 votes at time of completion)
Colorized titles can be unlocked by completing milestones (ex: "Drathy the Diverse").
Add efficacy rating to crafting tooltip (31 votes at time of completion)
Unlockable feature based on skill that allows you to preview potential efficacy of an item before crafting.
Golems (29 votes at time of completion)
Golems for each resource type that will spawn (based on resource gathering) and will itself become a resource for that type.
Ongoing FeatureAdditions can be made indefinitely.More custom game options (28 votes ongoing)
Develop additional options for custom game mode.
Scarecrows (28 votes at time of completion)
Buildable scarecrows that can limit spawning and creature movement.
Ongoing FeatureAdditions can be made indefinitely.New status effects (25 votes ongoing)
Crushed, envenomed, etc.
Ongoing FeatureAdditions can be made indefinitely.New skills (25 votes ongoing)
New skills to train with unique mechanics/interactions.
Multiple loaded islands (24 votes at time of completion)
Multiple islands can be loaded at the same time, removing any loading times (and turn advancing) when traveling between the two. Players no longer have to travel together into new islands.
Fast time progression (in multiplayer) (24 votes at time of completion)
Resting and sleeping work differently in multiplayer due to real-time/simulated turns being present. Have them function normally (or like singleplayer) when all players are sleeping/resting.
Terrain quality plant bonuses (23 votes at time of completion)
Add plant growth/fertility bonuses based on terrain quality.
Merchant villages (23 votes at time of completion)
Merchant NPCs now spawn and restock based on player's building and structures rather than randomly.
Ports (18 votes at time of completion)
Assigned ports via lighthouses that can be used to mass transfer items between islands.
Automatic/tool actions (17 votes at time of completion)
Like "Carve with Tool", these actions will allow you to automatically use tools from your inventory instead of having to assign specific tools.
Delete player on permadeath (16 votes at time of completion)
New option to delete player data on server/mutliplayer game when a player dies, so they can join as a new player instead of as a ghost.
Simulated (fake) turn support (15 votes at time of completion)
Add a new system that would allow fake/simulated turns to transpire so traveling could be faster and allow for more time to pass.
New "Relic" item quality (15 votes at time of completion)
Loot-only items that have a large amount of magical properties, but with lower durability.
Attack animations (14 votes at time of completion)
A unique attack sprite/animation for each damage type.
Grouped/tiered item use differentiation (13 votes at time of completion)
Add variable forms of effectiveness (via tiers) for items of the same group (for example: hand drill, fire plough, or bow drill) instead of durability being the only difference between them.
Metal needles (13 votes at time of completion)
Craft needed out of all metal types.
Crafting success/quality tooltips (13 votes at time of completion)
Display success/quality rates (with enough skill) in crafting tooltips.
Item refinement (12 votes at time of completion)
Allow reduction of item weight a the cost of durability.
More quickslots (11 votes at time of completion)
Add ability to add more/less quickslots in view.
Ongoing FeatureAdditions can be made indefinitely.New challenges (11 votes ongoing)
Add new challenge modifiers/quests for challenge mode.
Magical aspect (10 votes at time of completion)
Similar to magical essence, except randomize between values in the same magical property type.
Magical property copying (8 votes at time of completion)
Ability to copy magical properties from one item to another.
Terrain variety (7 votes at time of completion)
Add more variety to tiles (partially implemented in beta 2.7.4).
Quality provides attack/defense (7 votes at time of completion)
Quality now provides extra attack to weapons and defense to equipment.
Action quickslots (6 votes at time of completion)
Ability to assign action menu actions to the quickslot bar.
Container pick-up (with items) (6 votes at time of completion)
Allow doodad containers (like chests) to function just like bags/backpacks inside your inventory.
Pick-up to container (6 votes at time of completion)
Allow option on containers to pick-up to specific containers (instead of inventory).
Bookcases (6 votes at time of completion)
Special furniture that holds a book collection with added bonuses.
Steam networking (5 votes at time of completion)
Implement Steam Networking to reduce local networking issues (port forwarding, firewall issues, etc.).
Tamed creature commands (2 votes at time of completion)
Allow players to give commands to tamed creatures such as attack, defend, follow, etc.
Creature difficulty (1 vote at time of completion)
Assign labels to creatures to showcase their difficulty compared to the player.
New Suggestions?
Completed Suggestions
Primary/off-hand slots (125 votes at time of completion)
Reduce complexity of hand usage system by replacing it with specific weapon/off-hand slots.
World map (87 votes at time of completion)
A new dialog that shows all islands traveled to (or yet to travel to) in a grid-based visual.
New NPC types (78 votes ongoing)
More than just merchants.
Minecarts & rails (73 votes at time of completion)
For automation, hauling, and increased movement.
Temperature (72 votes at time of completion)
Player temperature that needs to be maintained (with additional weather/seasons implications).
New biomes, terrain, and island types (71 votes ongoing)
New types of tiles (terrain) and biomes/islands to explore.
Unlimited persistent islands to sail between (69 votes at time of completion)
Persistent worlds that save when sailing to other locations/islands.
New magical item properties (61 votes ongoing)
Tons of new modifications and properties can be implemented.
New plants, fruits, and/or vegetables (61 votes ongoing)
New resources to gather, harvest and grow.
Creature cages (58 votes at time of completion)
Previously "Tamed creature traveling". Allow creatures to be placed into cages for easy travel/shipping.
Boats as containers/placeable entities (57 votes at time of completion)
Boats will now work as containers that can be placed down and used to travel while on the water.
Add more creatures (53 votes ongoing)
Add new creatures with unique resources, loot, and properties.
"Mastercrafted" item quality (52 votes at time of completion)
Items with increased durability and multiple "magical" properties only available from crafting.
Tin and bronze (45 votes at time of completion)
Two new metal types for use in tools, weapons, armor and more.
New milestones/milestone modifiers (44 votes ongoing)
There are almost unlimited ideas for new milestones and milestone modifiers.
Improve game performance (44 votes ongoing)
An ongoing effort with emphasis placed on this component.
Gems (43 votes at time of completion)
Rare and valuable crafting resources.
Consistent item/action binds (40 votes at time of completion)
Item and action binds that don't change based on the item/context.
New items and crafting recipes (37 votes ongoing)
More emphasis placed on adding new items and recipes.
Add new books (35 votes ongoing)
More lore!
Player title system (32 votes at time of completion)
Colorized titles can be unlocked by completing milestones (ex: "Drathy the Diverse").
Add efficacy rating to crafting tooltip (31 votes at time of completion)
Unlockable feature based on skill that allows you to preview potential efficacy of an item before crafting.
Golems (29 votes at time of completion)
Golems for each resource type that will spawn (based on resource gathering) and will itself become a resource for that type.
More custom game options (28 votes ongoing)
Develop additional options for custom game mode.
Scarecrows (28 votes at time of completion)
Buildable scarecrows that can limit spawning and creature movement.
New status effects (25 votes ongoing)
Crushed, envenomed, etc.
New skills (25 votes ongoing)
New skills to train with unique mechanics/interactions.
Multiple loaded islands (24 votes at time of completion)
Multiple islands can be loaded at the same time, removing any loading times (and turn advancing) when traveling between the two. Players no longer have to travel together into new islands.
Fast time progression (in multiplayer) (24 votes at time of completion)
Resting and sleeping work differently in multiplayer due to real-time/simulated turns being present. Have them function normally (or like singleplayer) when all players are sleeping/resting.
Terrain quality plant bonuses (23 votes at time of completion)
Add plant growth/fertility bonuses based on terrain quality.
Merchant villages (23 votes at time of completion)
Merchant NPCs now spawn and restock based on player's building and structures rather than randomly.
Ports (18 votes at time of completion)
Assigned ports via lighthouses that can be used to mass transfer items between islands.
Automatic/tool actions (17 votes at time of completion)
Like "Carve with Tool", these actions will allow you to automatically use tools from your inventory instead of having to assign specific tools.
Delete player on permadeath (16 votes at time of completion)
New option to delete player data on server/mutliplayer game when a player dies, so they can join as a new player instead of as a ghost.
Simulated (fake) turn support (15 votes at time of completion)
Add a new system that would allow fake/simulated turns to transpire so traveling could be faster and allow for more time to pass.
New "Relic" item quality (15 votes at time of completion)
Loot-only items that have a large amount of magical properties, but with lower durability.
Attack animations (14 votes at time of completion)
A unique attack sprite/animation for each damage type.
Grouped/tiered item use differentiation (13 votes at time of completion)
Add variable forms of effectiveness (via tiers) for items of the same group (for example: hand drill, fire plough, or bow drill) instead of durability being the only difference between them.
Metal needles (13 votes at time of completion)
Craft needed out of all metal types.
Crafting success/quality tooltips (13 votes at time of completion)
Display success/quality rates (with enough skill) in crafting tooltips.
Item refinement (12 votes at time of completion)
Allow reduction of item weight a the cost of durability.
More quickslots (11 votes at time of completion)
Add ability to add more/less quickslots in view.
New challenges (11 votes ongoing)
Add new challenge modifiers/quests for challenge mode.
Magical aspect (10 votes at time of completion)
Similar to magical essence, except randomize between values in the same magical property type.
Magical property copying (8 votes at time of completion)
Ability to copy magical properties from one item to another.
Terrain variety (7 votes at time of completion)
Add more variety to tiles (partially implemented in beta 2.7.4).
Quality provides attack/defense (7 votes at time of completion)
Quality now provides extra attack to weapons and defense to equipment.
Action quickslots (6 votes at time of completion)
Ability to assign action menu actions to the quickslot bar.
Container pick-up (with items) (6 votes at time of completion)
Allow doodad containers (like chests) to function just like bags/backpacks inside your inventory.
Pick-up to container (6 votes at time of completion)
Allow option on containers to pick-up to specific containers (instead of inventory).
Bookcases (6 votes at time of completion)
Special furniture that holds a book collection with added bonuses.
Steam networking (5 votes at time of completion)
Implement Steam Networking to reduce local networking issues (port forwarding, firewall issues, etc.).
Tamed creature commands (2 votes at time of completion)
Allow players to give commands to tamed creatures such as attack, defend, follow, etc.
Creature difficulty (1 vote at time of completion)
Assign labels to creatures to showcase their difficulty compared to the player.
New Suggestions?
Don't see your idea or feature here? Make sure to reach out via chat, social media, or email to get your suggestion known!