Feature Voting

Choose your favourite features that you want to see in Wayward! Visit this page after each major release to see updates on new top requested features. A listing of all planned features can be found on our Trello.

Updated for Beta 2.10!

Sorted by random. Login to view sorting options.

Temperature (72 votes)

Player temperature that needs to be maintained (with additional weather/seasons implications).

Beds (108 votes)

Official Wayward wiki (152 votes)

An automatically updated repository of Wayward information on all aspects of the game.

Tutorial mode (41 votes)

A new mode that is specifically meant to learn the game without any randomization (to replace "Starter Quest").

Metal fences, doors and gates (15 votes)

Stronger metal-based building options.

Steam Achievements (8 votes)

Milestones will be converted to Steam Achievements.

Husbandry and animal breeding (122 votes)

Ranged targeting (78 votes)

Tile-based targeting so players can throw or perform ranged actions on specific tiles and/or objects.

Deities (97 votes)

Add deities with new interaction involving sacrifice/offering/praying.

Crossbows and bolts (13 votes)

New weapon and ammunition types.

Oil and lanterns (82 votes)

Open source (46 votes)

Open the source code for Wayward for easier modding.

Redesigned sound effects (25 votes)

New, high-quality sound effects for all interactions done in 16-bit style (instead of 8-bit).

Bees, honey, combs, nests and beeswax (84 votes)

The full suite of apiarist-related endeavours.

New "Relic" item quality (11 votes)

Loot-only items that have a large amount of magical properties, but with lower durability.

Nutrition system (13 votes)

Add new buffs for eating diverse sets of foods and debuffs for eating similar food too often.

Discovery/unlock system and journal (29 votes)

An information system where you can review information on items, creatures, recipes at any point when unlocked. Kind of like an in-game wiki.

Increased blacksmithing/metalworking depth (96 votes)

Add metal sheets, rivets, etc.

Animated cover screens (3 votes)

Animated versions of the intro, death, and winning artwork.

Grandmaster skill bonuses (28 votes)

Unique effects when reaching 100% in each skill.

Mobile version (7 votes)

An iOS/Android compatible version of the game.

Special food status effects (46 votes)

Have some food produce unique effects for more usage such as increased stat/skill gain chances, stat regeneration and more.

Weather (166 votes)

Rain, snow, etc.

Official translations (18 votes)

Language translations that can selected directly in-game.

Maces, warhammers, flints, and/or morning stars (14 votes)

More blunt-based weaponry.

Delay options (10 votes)

Ability to remove/reduce/increase certain delays in-game that only implemented for usability concerns.

Tiered crafting (70 votes)

Automatically craft items through multiple items/steps (craft an iron sword without crafting wrought iron, iron ingots, etc.).

Boss/named creatures (51 votes)

Special "boss" versions of creatures with unique names and abilities.

Pinned items (66 votes)

Allow items to be pinned at the beginning of inventory/containers regardless of sorting.

Sickles and scythes (12 votes)

Unique tools that will harvest/gather in certain patterns for faster resource collection.

Magical enchantment scrolls (15 votes)

Dynamic drops that allow you to bestow a known magical property (ex: Magical Enchantment Scroll of Power) to an item.

Creature lairs (25 votes)

Locations where certain types of creatures are more likely to spawn, sometimes creating groups of them in a spot.

Steam Inventory (5 votes)

A unique Steam-based marketplace which will allow you to get daily drops to trade, sell, or purchase from the Steam Community. These items can be used in-game in a unique way. More details to be determined.

Factions (59 votes)

Multiple levels of aggression/hostility for players and creatures.

Item stacking (220 votes)

Condensed item view where like-items are stacked/grouped together.

Signage (23 votes)

Steel (72 votes)

Destroy items (44 votes)

Add an option to destroy or break down items permanently.

Dungeons (207 votes)

Uniquely generated dungeons with new creatures, ojects, and tiles.

Creature status effects (44 votes)

Creatures could share the same status effects as players.

Demo (8 votes)

A demo version of the game that can be tried before buying.

Keyboard only support (19 votes)

Game can be played with keyboard only (instead of keyboard/mouse).

Irrigation (170 votes)

Allow water sources to contribute to plant growth/health.

Player corpses (8 votes)

Players provide a container of all inventory items when dying (in casual mode) and can be harvested like other corpses.

Bare plant status (32 votes)

Add a "bare" status to all plant-life to show visually when a plant has been exhausted.

New music tracks (20 votes)

Add a full third soundtrack to the game.

Magical creatures (12 votes)

Normal creatures with special effects/abilities.

More woodworking depth (14 votes)

Saws, nails, planks (boards), and more!

Bone armor (15 votes)

Bone-based armor using leather and bones.

Supply and demand (31 votes)

Variable item worth for merchant item bartering.

Web-based release (10 votes)

Port Wayward to be available online in a web browser.

Throwing (and blow) darts (16 votes)

Glove harvesting (8 votes)

Allow gloves/hand equipment to be used for harvesting bonuses.

Plant death and annual, biannual, and perennial simulation (36 votes)

Allow plants to die off in realistic growth cycles (depending on the plant) with added visuals.

Scarecrows (14 votes)

Buildable scarecrows that can limit spawning and creature movement.

Fast time progression (in multiplayer) (9 votes)

Resting and sleeping work differently in multiplayer due to real-time/simulated turns being present. Have them function normally (or like singleplayer) when all players are sleeping/resting.

Consistent item/action binds (26 votes)

Item and action binds that don't change based on the item/context.

DRM-free release (33 votes)

Release Wayward on non-Steam, DRM-free services such as Humble, GOG, etc.

Tamed creature training (112 votes)

Pokemon, but Wayward!

Selective crafting (115 votes)

Select which items specifically to use in a craft (instead of inventory order).

Gelatin (16 votes)

Add multiple types of gelatin for use in cooking recipes which can finally see an extra use for shark fins.

Add quests (123 votes)

Quests that are supplied via NPCs or other sources.

Arm slot (13 votes)

A new equipment slot for arms with new types of armor to accommodate.

Natural plant cycles (12 votes)

Plants will cycle automatically through their natural stages, dropping fruit/seeds, or dying completely (if they are not a perennial/biennial).

Seasons (181 votes)

Varied terrain and plant-life cycles with temperature implications.

Barrels and cooperage (87 votes)

Allow liquids to be stored.

Repeat hotkey (6 votes)

A hotkey that repeats the exact last action you took.

Wheelbarrows and/or sledges (63 votes)

Tamed creature traveling (20 votes)

Allow tamed creatures to travel with you to a new island.

Clothing, weaving and fabrics (72 votes)

Player-crafted clothing and textile processing.

Pots, bowls, soups, and salads (80 votes)

World map (66 votes)

A new dialog that shows all islands traveled to (or yet to travel to) in a grid-based visual.

Unlimited progression (maelstrom levels) (18 votes)

An "NG+" system which will allow you to advance hard-caps in the game. Creature health/attack/defense, magical property limits, reputation limits, skill gains, skill limits and more will all be doubled each level.

Target dummies (8 votes)

Craftable dummies that can be practiced and trained on.

More traps (26 votes)

Book writing/crafting (37 votes)

Allow players to craft and write books.

"Mythic" item quality (81 votes)

Items that require identification before use. Unique "named" items that have specific legendary properties.

Delete player on permadeath (10 votes)

New option to delete player data on server/mutliplayer game when a player dies, so they can join as a new player instead of as a ghost.

Roofs (115 votes)

Implement roofing with implications to flying creatures and weather (when implemented).

Steam Points items (7 votes)

New Steam items (emotes, backgrounds, etc.) that can be purchased with Steam Points.

Item dyeing (21 votes)

More merchant dialogue and interaction (48 votes)

Windows (127 votes)

Walls with added window support for opened line of sight.

Player title system (10 votes)

Colorized titles can be unlocked by completing milestones (ex: "Drathy the Diverse").

Steam Marketplace (4 votes)

Cards, emotes, backgrounds, and badges that can be unlocked/sold/traded/bought.

Larger adjacent crafting/dismantling (102 votes)

Pull from 8 surrounding tiles instead of 4 cardinal tiles.

Automatic crafting/dismantling (53 votes)

Automatically craft or dismantle multiple items in a row.

Creature carrying (47 votes)

Allow creatures to "carry" items. Creatures could pick-up items, or persist items offered to them.

Add efficacy rating to crafting tooltip (12 votes)

Unlockable feature based on skill that allows you to preview potential efficacy of an item before crafting.

Boats as containers/placeable entities (26 votes)

Boats will now work as containers that can be placed down and used to travel while on the water.

Minecarts & rails (46 votes)

For automation, hauling, and increased movement.

Terrain quality plant bonuses (10 votes)

Add plant growth/fertility bonuses based on terrain quality.

Controller support (49 votes)

Tool/weapon slots (97 votes)

Reduce complexity of hand usage system by replacing it with specific tool/weapon slots.

Salt (110 votes)

Gathered as a byproduct or as raw halite. Can be used for preservation.

Unlimited separated traveling (15 votes)

Players no longer have to travel together into new islands. Each world/island will be loaded independently from each other where players exist.

Ongoing FeatureAdditions can be made indefinitely.

New plants, fruits, and/or vegetables (33 votes)

New resources to gather, harvest and grow.

Ongoing FeatureAdditions can be made indefinitely.

New NPC types (43 votes)

More than just merchants.

Ongoing FeatureAdditions can be made indefinitely.

New biomes, terrain, and island types (38 votes)

New types of tiles (terrain) and biomes/islands to explore.

Ongoing FeatureAdditions can be made indefinitely.

New magical item properties (43 votes)

Tons of new modifications and properties can be implemented.

Ongoing FeatureAdditions can be made indefinitely.

Add more creatures (24 votes)

Add new creatures with unique resources, loot, and properties.

Ongoing FeatureAdditions can be made indefinitely.

Improve game performance (26 votes)

An ongoing effort with emphasis placed on this component.

Ongoing FeatureAdditions can be made indefinitely.

New skills (0 votes)

New skills to train with unique mechanics/interactions.

Ongoing FeatureAdditions can be made indefinitely.

New status effects (11 votes)

Crushed, envenomed, etc.

Ongoing FeatureAdditions can be made indefinitely.

More custom game options (17 votes)

Develop additional options for custom game mode.

Ongoing FeatureAdditions can be made indefinitely.

Add new books (21 votes)

More lore!

Ongoing FeatureAdditions can be made indefinitely.

New milestones/milestone modifiers (22 votes)

There are almost unlimited ideas for new milestones and milestone modifiers.

Ongoing FeatureAdditions can be made indefinitely.

Decorative furniture (11 votes)

Ongoing FeatureAdditions can be made indefinitely.

New baking recipes (31 votes)

Ongoing FeatureAdditions can be made indefinitely.

New hairstyles (9 votes)

Ongoing FeatureAdditions can be made indefinitely.

New items and crafting recipes (15 votes)

More emphasis placed on adding new items and recipes.

Total Voters: 430

Completed Suggestions

Unlimited persistent islands to sail between (69 votes at time of completion)

Persistent worlds that save when sailing to other locations/islands.

"Mastercrafted" item quality (52 votes at time of completion)

Items with increased durability and multiple "magical" properties only available from crafting.

Tin and bronze (45 votes at time of completion)

Two new metal types for use in tools, weapons, armor and more.

Ongoing FeatureAdditions can be made indefinitely.

New magical item properties (43 votes ongoing)

Tons of new modifications and properties can be implemented.

Ongoing FeatureAdditions can be made indefinitely.

New biomes, terrain, and island types (38 votes ongoing)

New types of tiles (terrain) and biomes/islands to explore.

Ongoing FeatureAdditions can be made indefinitely.

New plants, fruits, and/or vegetables (33 votes ongoing)

New resources to gather, harvest and grow.

Ongoing FeatureAdditions can be made indefinitely.

Improve game performance (26 votes ongoing)

An ongoing effort with emphasis placed on this component.

Ongoing FeatureAdditions can be made indefinitely.

Add more creatures (24 votes ongoing)

Add new creatures with unique resources, loot, and properties.

Ongoing FeatureAdditions can be made indefinitely.

New milestones/milestone modifiers (22 votes ongoing)

There are almost unlimited ideas for new milestones and milestone modifiers.

Ongoing FeatureAdditions can be made indefinitely.

Add new books (21 votes ongoing)

More lore!

Ongoing FeatureAdditions can be made indefinitely.

More custom game options (17 votes ongoing)

Develop additional options for custom game mode.

Ongoing FeatureAdditions can be made indefinitely.

New items and crafting recipes (15 votes ongoing)

More emphasis placed on adding new items and recipes.

Simulated (fake) turn support (15 votes at time of completion)

Add a new system that would allow fake/simulated turns to transpire so traveling could be faster and allow for more time to pass.

Attack animations (14 votes at time of completion)

A unique attack sprite/animation for each damage type.

Grouped/tiered item use differentiation (13 votes at time of completion)

Add variable forms of effectiveness (via tiers) for items of the same group (for example: hand drill, fire plough, or bow drill) instead of durability being the only difference between them.

Item refinement (12 votes at time of completion)

Allow reduction of item weight a the cost of durability.

Ongoing FeatureAdditions can be made indefinitely.

New status effects (11 votes ongoing)

Crushed, envenomed, etc.

Magical aspect (10 votes at time of completion)

Similar to magical essence, except randomize between values in the same magical property type.

Terrain variety (7 votes at time of completion)

Add more variety to tiles (partially implemented in beta 2.7.4).

Steam networking (5 votes at time of completion)

Implement Steam Networking to reduce local networking issues (port forwarding, firewall issues, etc.).

New Suggestions?

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