You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.
July 9th, 2026
Hope you all had a great Summer Sale! While we are busy working on the next major update, we thought we might split off some of the changes/improvements and bug fixes into a smaller update that you see here.
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April 12th, 2026
Good day (night?) all! We have another smaller update ready for release today. We wanted to get this one out a bit quicker to fix up some recent performance issues that have been widely reported, but the update kept growing. Apologies! I hope you all enjoy the rest of the changes, new additions, and improvements this time around!
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March 22nd, 2026
We have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy!
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December 20th, 2025
Only a few days remain until the big day, but who cares about that? We have an early update gift for you instead! In this update, we focused on improving lots of areas of the game and smoothing out some Curse mechanics. Oh ya, and tons of bug fixes, of course.
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