In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
February 11th, 2021
Hey all! While we are still working away on beta 2.10, "Seafarer+", our next major release, I thought I would share a bit of what we are working on.Read More
October 11th, 2020
So, with a bit of delay, this should be in fact be the last minor patch in the 2.9.x series of releases.Read More
September 19th, 2020
Hey everybody! No patch this weekend, but we have a newsletter for you instead while we finish up the next patch. More on that below.Read More
September 13th, 2020
We're back this weekend with another minor patch! Apologies on the delay for this one. Things are finally settling down for me again after a recent move.Read More
“All crafting and survival buffs, just cross out the rest of your weekend now.”Read More
“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”Read More
“It's already very impressive though, with plenty to see and do.”Read More
Check out our press kit page and drop us a line!