You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.
March 10th, 2023
The time has come once again. The development branch has been updated with the yet-to-be-named pre-release version of the “next” major update. This means you can play (and test out) all the new upcoming features and improvements.
Read MoreDecember 29th, 2022
Hope you are enjoying/enjoyed your holidays! Here's what will likely be the last update/minor patch in this series as we have already begun to work extensively on the next major update.
Read MoreNovember 18th, 2022
We have a minor update ready tonight to start off this weekend. This release primarily focuses on bug fixes and smaller UI/UX improvements.
Read MoreOctober 28th, 2022
Hot off the heels of our largest major update to date, here's our largest minor update to date! In this one we smoothed out some problem areas we have discovered with the action slot system - making it more streamlined, but just as powerful. This update also rebalances how clay and metals work, allowing metallurgic endeavors to be easier and more possible on the coastal island biome (or the starting island).
Read MoreCheck out our press kit page and drop us a line!