In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.
December 29th, 2022
Hope you are enjoying/enjoyed your holidays! Here's what will likely be the last update/minor patch in this series as we have already begun to work extensively on the next major update.Read More
November 18th, 2022
We have a minor update ready tonight to start off this weekend. This release primarily focuses on bug fixes and smaller UI/UX improvements.Read More
October 28th, 2022
Hot off the heels of our largest major update to date, here's our largest minor update to date! In this one we smoothed out some problem areas we have discovered with the action slot system - making it more streamlined, but just as powerful. This update also rebalances how clay and metals work, allowing metallurgic endeavors to be easier and more possible on the coastal island biome (or the starting island).Read More
September 30th, 2022
Welcome to Wayward's largest update to date!Read More
“All crafting and survival buffs, just cross out the rest of your weekend now.”Read More
“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”Read More
“It's already very impressive though, with plenty to see and do.”Read More
Check out our press kit page and drop us a line!