In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.
September 30th, 2022
Welcome to Wayward's largest update to date!Read More
August 20th, 2022
It's happening! We are "ready-ish" to begin testing the in-development build of Wayward.Read More
August 1st, 2022
Hey all, we are well underway with the next major release of Wayward, codenamed "Next".Read More
April 28th, 2022
Here's just a small late-night update for you all while we continue working on the next major release. You'll find a healthy helping of bug fixes in this release with more on the way! Stay tuned!Read More
“All crafting and survival buffs, just cross out the rest of your weekend now.”Read More
“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”Read More
“It's already very impressive though, with plenty to see and do.”Read More
Check out our press kit page and drop us a line!