Dungeons (42 votes)
Uniquely generated dungeons with new creatures, ojects, and tiles.
Seasons (41 votes)
Varied terrain and plant-life cycles with temperature implications.
Item stacking (35 votes)
Condensed item view where like-items are stacked/grouped together.
World map of persistent islands to sail between (31 votes)
Persistent worlds that save when sailing to other locations/islands.
Weather (31 votes)
Rain, snow, etc.
Irrigation (29 votes)
Allow water sources to contribute to plant growth/health.
New legendary item properties (27 votes)
Tons of new modifications and properties can be implemented.
Official Wayward wiki (24 votes)
An automatically updated repository of Wayward information on all aspects of the game.
Windows (24 votes)
Walls with added window support for opened line of sight.
Tamed creature training (24 votes)
Pokémon, but Wayward!
New NPC types (21 votes)
More than just merchants.
Tool/weapon slots (20 votes)
Reduce complexity of hand usage system by replacing it with specific tool/weapon slots.
Add quests (20 votes)
Quests that are supplied via NPCs or other sources.
Increased blacksmithing/metalworking depth (19 votes)
Add metal sheets, rivets, etc.
"Mythic" item quality (19 votes)
Items that require identification before use. Unique "named" items that have specific legendary properties.
Salt (18 votes)
Gathered as a byproduct or as raw halite. Can be used for preservation.
Husbandry and animal breeding (18 votes)
New baking recipes (17 votes)
Deities (17 votes)
Add deities with new interaction involving sacrifice/offering/praying.
"Epic" item quality (16 votes)
Items with increased durability and multiple "legendary" properties
Roofs (15 votes)
Implement roofing with implications to flying creatures and weather (when implemented).
Selective crafting (14 votes)
Select which items specifically to use in a craft (instead of inventory order).
New biomes and terrain (13 votes)
Improve game performance (13 votes)
Larger adjacent crafting/dismantling (13 votes)
Pull from 8 surrounding tiles instead of 4 cardinal tiles.
More merchant dialogue and interaction (12 votes)
New milestones (12 votes)
There are almost unlimited ideas for new milestones.
Add more creatures (12 votes)
More custom game options (12 votes)
Develop additional options for custom game mode.
Wheelbarrows and/or sledges (12 votes)
New plants, fruits, and/or vegetables (12 votes)
Tiered crafting (11 votes)
Automatically craft items through multiple items/steps (craft an iron sword without crafting wrought iron, iron ingots, etc.).
Item refinement (11 votes)
Allow reduction of item weight a the cost of durability.
Pots, bowls, soups, and salads (11 votes)
Factions (10 votes)
Multiple levels of aggression/hostility for players and creatures.
Oil and lanterns (10 votes)
New items and crafting recipes (9 votes)
Temperature (9 votes)
Player temperature that needs to be maintained (with additional weather/seasons implications).
Supply and demand (8 votes)
Variable item worth for merchant item bartering.
Add new books
Magical aspect (8 votes)
Similar to magical essence, except randomize between values in the same legendary type.
Redesigned sound effects (7 votes)
New, high-quality sound effects for all interactions done in 16-bit style (instead of 8-bit).
New music tracks (7 votes)
Ranged targeting (7 votes)
Tile-based targeting so players can throw or perform ranged actions on specific tiles and/or objects.
Creature carrying (7 votes)
Allow creatures to "carry" items. Creatures could pick-up items, or persist items offered to them.
New status effects (7 votes)
Crushed, envenomed, etc.
Book writing/crafting (7 votes)
Allow players to craft and write books.
Terrain variety (6 votes)
Add more variety to tiles (partially implemented in beta 2.7.4).
Tutorial mode (6 votes)
A new mode that is specifically meant to learn the game without any randomization (to replace "Starter Quest").
Controller support (6 votes)
Decorative furniture (6 votes)
Automatic crafting/dismantling (5 votes)
Automatically craft or dismantle multiple items in a row.
Creature status effects (5 votes)
Creatures could share the same status effects as players.
Consistent item/action binds (4 votes)
Item and action binds that don't change based on the item/context.
Official translations (3 votes)
Language translations that can selected directly in-game.
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