Seasons (13 votes)
Varied terrain and plant-life cycles with temperature implications.
World map of persistent islands to sail between (12 votes)
Persistent worlds that save when sailing to other locations/islands.
Dungeons (12 votes)
Uniquely generated dungeons with new creatures, ojects, and tiles.
Weather (10 votes)
Rain, snow, etc.
Item stacking (10 votes)
Condensed item view where like-items are stacked/grouped together.
New legendary item properties (9 votes)
Tons of new modifications and properties can be implemented.
Official Wayward wiki (8 votes)
An automatically updated repository of Wayward information on all aspects of the game.
Tool/weapon slots (8 votes)
Reduce complexity of hand usage system by replacing it with specific tool/weapon slots.
Increased blacksmithing/metalworking depth (7 votes)
Add metal sheets, rivets, etc.
Irrigation (7 votes)
Allow water sources to contribute to plant growth/health.
New milestones (6 votes)
There are almost unlimited ideas for new milestones.
Tiered crafting (6 votes)
Automatically craft items through multiple items/steps (craft an iron sword without crafting wrought iron, iron ingots, etc.).
"Epic" item quality (6 votes)
Items with increased durability and multiple "legendary" properties
"Mythic" item quality (6 votes)
Items that require identification before use. Unique "named" items that have specific legendary properties.
Improve game performance (6 votes)
New NPC types (5 votes)
More than just merchants.
Salt (5 votes)
Gathered as a byproduct or as raw halite. Can be used for preservation.
Roofs (5 votes)
Implement roofing with implications to flying creatures and weather (when implemented).
Windows (5 votes)
Walls with added window support for opened line of sight.
Tamed creature training (5 votes)
Pokémon, but Wayward!
Larger adjacent crafting/dismantling (5 votes)
Pull from 8 surrounding tiles instead of 4 cardinal tiles.
Selective crafting (5 votes)
Select which items specifically to use in a craft (instead of inventory order).
Redesigned sound effects (4 votes)
New, high-quality sound effects for all interactions done in 16-bit style (instead of 8-bit).
More merchant dialogue and interaction (4 votes)
Add new books
Add quests (4 votes)
Quests that are supplied via NPCs or other sources.
More custom game options (4 votes)
Develop additional options for custom game mode.
Husbandry and animal breeding (4 votes)
Wheelbarrows and/or sledges (4 votes)
Temperature (4 votes)
Player temperature that needs to be maintained (with additional weather/seasons implications).
New biomes and terrain (4 votes)
Supply and demand (3 votes)
Variable item worth for merchant item bartering.
New music tracks (3 votes)
New baking recipes (3 votes)
Consistent item/action binds (3 votes)
Item and action binds that don't change based on the item/context.
Add more creatures (3 votes)
Deities (3 votes)
Add deities with new interaction involving sacrifice/offering/praying.
Factions (3 votes)
Multiple levels of aggression/hostility for players and creatures.
Automatic crafting/dismantling (3 votes)
Automatically craft or dismantle multiple items in a row.
Ranged targeting (3 votes)
Tile-based targeting so players can throw or perform ranged actions on specific tiles and/or objects.
Item refinement (3 votes)
Allow reduction of item weight a the cost of durability.
Magical aspect (3 votes)
Similar to magical essence, except randomize between values in the same legendary type.
New plants, fruits, and/or vegetables (3 votes)
Terrain variety (2 votes)
Add more variety to tiles (partially implemented in beta 2.7.4).
Controller support (2 votes)
Oil and lanterns (2 votes)
New status effects (2 votes)
Crushed, envenomed, etc.
Pots, bowls, soups, and salads (2 votes)
Decorative furniture (2 votes)
New items and crafting recipes (2 votes)
Tutorial mode (1 vote)
A new mode that is specifically meant to learn the game without any randomization (to replace "Starter Quest").
Official translations (1 vote)
Language translations that can selected directly in-game.
Creature carrying (1 vote)
Allow creatures to "carry" items. Creatures could pick-up items, or persist items offered to them.
Creature status effects (1 vote)
Creatures could share the same status effects as players.
Book writing/crafting (0 votes)
Allow players to craft and write books.
No features found with that query.