Feature Voting

Choose your favourite features that you want to see in Wayward! Visit this page after each major release to see updates on new top requested features. A listing of all planned features can be found on our Trello.

Updated for Beta 2.8!

Dungeons (69 votes)

Uniquely generated dungeons with new creatures, ojects, and tiles.

Seasons (67 votes)

Varied terrain and plant-life cycles with temperature implications.

Item stacking (62 votes)

Condensed item view where like-items are stacked/grouped together.

Weather (56 votes)

Rain, snow, etc.

World map of persistent islands to sail between (53 votes)

Persistent worlds that save when sailing to other locations/islands.

Irrigation (47 votes)

Allow water sources to contribute to plant growth/health.

Official Wayward wiki (41 votes)

An automatically updated repository of Wayward information on all aspects of the game.

Windows (38 votes)

Walls with added window support for opened line of sight.

Tamed creature training (38 votes)

Pokemon, but Wayward!

Add quests (36 votes)

Quests that are supplied via NPCs or other sources.

Ongoing FeatureAdditions can be made indefinitely.

New legendary item properties (35 votes)

Tons of new modifications and properties can be implemented.

Husbandry and animal breeding (34 votes)

Ongoing FeatureAdditions can be made indefinitely.

New NPC types (33 votes)

More than just merchants.

Deities (29 votes)

Add deities with new interaction involving sacrifice/offering/praying.

Salt (28 votes)

Gathered as a byproduct or as raw halite. Can be used for preservation.

Beds (28 votes)

"Mythic" item quality (28 votes)

Items that require identification before use. Unique "named" items that have specific legendary properties.

Tool/weapon slots (27 votes)

Reduce complexity of hand usage system by replacing it with specific tool/weapon slots.

Increased blacksmithing/metalworking depth (27 votes)

Add metal sheets, rivets, etc.

Roofs (26 votes)

Implement roofing with implications to flying creatures and weather (when implemented).

Ongoing FeatureAdditions can be made indefinitely.

New biomes and terrain (26 votes)

Selective crafting (25 votes)

Select which items specifically to use in a craft (instead of inventory order).

"Epic" item quality (23 votes)

Items with increased durability and multiple "legendary" properties

Larger adjacent crafting/dismantling (23 votes)

Pull from 8 surrounding tiles instead of 4 cardinal tiles.

Ongoing FeatureAdditions can be made indefinitely.

New baking recipes (22 votes)

Ongoing FeatureAdditions can be made indefinitely.

New plants, fruits, and/or vegetables (22 votes)

Ongoing FeatureAdditions can be made indefinitely.

Improve game performance (21 votes)

Wheelbarrows and/or sledges (20 votes)

Steel (19 votes)

Pots, bowls, soups, and salads (19 votes)

Ongoing FeatureAdditions can be made indefinitely.

Add more creatures (18 votes)

New milestones (17 votes)

There are almost unlimited ideas for new milestones.

Tin and bronze (17 votes)

More merchant dialogue and interaction (16 votes)

Tiered crafting (16 votes)

Automatically craft items through multiple items/steps (craft an iron sword without crafting wrought iron, iron ingots, etc.).

Oil and lanterns (16 votes)

Temperature (16 votes)

Player temperature that needs to be maintained (with additional weather/seasons implications).

Factions (15 votes)

Multiple levels of aggression/hostility for players and creatures.

Controller support (14 votes)

Ongoing FeatureAdditions can be made indefinitely.

More custom game options (14 votes)

Develop additional options for custom game mode.

Ranged targeting (14 votes)

Tile-based targeting so players can throw or perform ranged actions on specific tiles and/or objects.

Ongoing FeatureAdditions can be made indefinitely.

Add new books (13 votes)

More lore!

Ongoing FeatureAdditions can be made indefinitely.

New items and crafting recipes (12 votes)

Automatic crafting/dismantling (11 votes)

Automatically craft or dismantle multiple items in a row.

Creature carrying (11 votes)

Allow creatures to "carry" items. Creatures could pick-up items, or persist items offered to them.

Creature status effects (11 votes)

Creatures could share the same status effects as players.

Supply and demand (10 votes)

Variable item worth for merchant item bartering.

Ongoing FeatureAdditions can be made indefinitely.

New status effects (10 votes)

Crushed, envenomed, etc.

Ongoing FeatureAdditions can be made indefinitely.

New music tracks (9 votes)

Tutorial mode (9 votes)

A new mode that is specifically meant to learn the game without any randomization (to replace "Starter Quest").

Ongoing FeatureAdditions can be made indefinitely.

Decorative furniture (9 votes)

More traps (9 votes)

Redesigned sound effects (8 votes)

New, high-quality sound effects for all interactions done in 16-bit style (instead of 8-bit).

Book writing/crafting (8 votes)

Allow players to craft and write books.

Consistent item/action binds (7 votes)

Item and action binds that don't change based on the item/context.

Ongoing FeatureAdditions can be made indefinitely.

New hairstyles (7 votes)

Pinned items (7 votes)

Allow items to be pinned at the beginning of inventory/containers regardless of sorting.

Item dyeing (6 votes)

Signage (6 votes)

DRM-free release (6 votes)

Release Wayward on non-Steam, DRM-free services such as Humble, GOG, etc.

Barrels and cooperage (5 votes)

Allow liquids to be stored.

Bees, honey, combs, nests and beeswax (5 votes)

The full suite of apiarist-related endeavours.

Open source (5 votes)

Open the source code for Wayward for easier modding.

Official translations (4 votes)

Language translations that can selected directly in-game.

Destroy items (4 votes)

Add an option to destroy or break down items permanently.

Special food status effects (4 votes)

Have some food produce unique effects for more usage such as increased stat/skill gain chances, stat regeneration and more.

Plant death and annual, biannual, and perennial simulation (3 votes)

Allow plants to die off in realistic growth cycles (depending on the plant) with added visuals.

Clothing, weaving and fabrics (3 votes)

Player-crafted clothing and textile processing.

Steam networking/cloud servers (2 votes)

Allow games to be hosted externally to reduce local networking issues (port forwarding, firewall issues, etc.).

Web-based release (2 votes)

Port Wayward to be available online in a web browser.

Bare plant status (1 vote)

Add a "bare" status to all plant-life to show visually when a plant has been exhausted.

Delay options (1 vote)

Ability to remove/reduce/increase certain delays in-game that only implemented for usability concerns.

Throwing (and blow) darts (1 vote)

Total Voters: 134

Completed Suggestions

Item refinement (12 votes at time of completion)

Allow reduction of item weight a the cost of durability.

Magical aspect (10 votes at time of completion)

Similar to magical essence, except randomize between values in the same legendary type.

Terrain variety (7 votes at time of completion)

Add more variety to tiles (partially implemented in beta 2.7.4).

New Suggestions?

Don't see your idea or feature here? Make sure to reach out via chat, social media, or email to get your suggestion known!

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