Dungeons (46 votes)
Uniquely generated dungeons with new creatures, ojects, and tiles.
Seasons (45 votes)
Varied terrain and plant-life cycles with temperature implications.
Item stacking (41 votes)
Condensed item view where like-items are stacked/grouped together.
World map of persistent islands to sail between (35 votes)
Persistent worlds that save when sailing to other locations/islands.
Weather (34 votes)
Rain, snow, etc.
Irrigation (33 votes)
Allow water sources to contribute to plant growth/health.
New legendary item properties (29 votes)
Tons of new modifications and properties can be implemented.
Windows (28 votes)
Walls with added window support for opened line of sight.
Tamed creature training (28 votes)
Pokémon, but Wayward!
Official Wayward wiki (27 votes)
An automatically updated repository of Wayward information on all aspects of the game.
Add quests (25 votes)
Quests that are supplied via NPCs or other sources.
New NPC types (24 votes)
More than just merchants.
Husbandry and animal breeding (23 votes)
"Mythic" item quality (22 votes)
Items that require identification before use. Unique "named" items that have specific legendary properties.
Increased blacksmithing/metalworking depth (21 votes)
Add metal sheets, rivets, etc.
Tool/weapon slots (20 votes)
Reduce complexity of hand usage system by replacing it with specific tool/weapon slots.
Salt (20 votes)
Gathered as a byproduct or as raw halite. Can be used for preservation.
Deities (18 votes)
Add deities with new interaction involving sacrifice/offering/praying.
"Epic" item quality (18 votes)
Items with increased durability and multiple "legendary" properties
New baking recipes (17 votes)
Roofs (17 votes)
Implement roofing with implications to flying creatures and weather (when implemented).
Larger adjacent crafting/dismantling (16 votes)
Pull from 8 surrounding tiles instead of 4 cardinal tiles.
Selective crafting (16 votes)
Select which items specifically to use in a craft (instead of inventory order).
New biomes and terrain (15 votes)
New plants, fruits, and/or vegetables (14 votes)
Improve game performance (14 votes)
New milestones (13 votes)
There are almost unlimited ideas for new milestones.
More custom game options (13 votes)
Develop additional options for custom game mode.
Pots, bowls, soups, and salads (13 votes)
Wheelbarrows and/or sledges (13 votes)
More merchant dialogue and interaction (12 votes)
Add more creatures (12 votes)
Factions (12 votes)
Multiple levels of aggression/hostility for players and creatures.
Oil and lanterns (12 votes)
Tiered crafting (11 votes)
Automatically craft items through multiple items/steps (craft an iron sword without crafting wrought iron, iron ingots, etc.).
Tin and bronze (11 votes)
Item refinement (11 votes)
Allow reduction of item weight a the cost of durability.
Temperature (11 votes)
Player temperature that needs to be maintained (with additional weather/seasons implications).
New items and crafting recipes (10 votes)
Ranged targeting (9 votes)
Tile-based targeting so players can throw or perform ranged actions on specific tiles and/or objects.
Magical aspect (9 votes)
Similar to magical essence, except randomize between values in the same legendary type.
Supply and demand (8 votes)
Variable item worth for merchant item bartering.
Add new books
Tutorial mode (8 votes)
A new mode that is specifically meant to learn the game without any randomization (to replace "Starter Quest").
Controller support (8 votes)
Creature carrying (8 votes)
Allow creatures to "carry" items. Creatures could pick-up items, or persist items offered to them.
Redesigned sound effects (7 votes)
New, high-quality sound effects for all interactions done in 16-bit style (instead of 8-bit).
New music tracks (7 votes)
Automatic crafting/dismantling (7 votes)
Automatically craft or dismantle multiple items in a row.
New status effects (7 votes)
Crushed, envenomed, etc.
Book writing/crafting (7 votes)
Allow players to craft and write books.
Terrain variety (6 votes)
Add more variety to tiles (partially implemented in beta 2.7.4).
Decorative furniture (6 votes)
Creature status effects (5 votes)
Creatures could share the same status effects as players.
Consistent item/action binds (4 votes)
Item and action binds that don't change based on the item/context.
Official translations (3 votes)
Language translations that can selected directly in-game.
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