Press Kit

You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.

Quick Facts

Please note that these quick facts, along with other information on this page may change as Wayward develops.

  • Name: Wayward
  • Developer: Unlok
  • Release Date: April 22nd, 2016 1:00 PM PDT
  • Available On: Steam
  • Current Platforms: Windows, macOS, Linux
  • Current Steam Features: Steam Workshop, Steam Cloud, Early Access

You are free to monetize, stream and create video content for Wayward. Need proof? Check out the Monetization/Streaming page.

Press Copy

We cannot guarantee press copies to all that ask, but drop us a line anyway! Contact us at contact@unlok.ca

Request Press Copy

Nexus

Wayward is on Nexus! This means if you are a content creator, you can help us out by selling Wayward on your own storefront provided by Nexus. You will get a cut of all profits from any sales you make. Make sure to check out the other games you can sell as well while you are there.

Nexus.gg

"Beacon's Call" Preview

"Wheels & Wetlands" Preview

"Horizons" Preview

Beta 2.0 Trailer

On YouTube

Description

  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 750 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 30 skills.
  • More than 60 creatures and animals to combat, harvest, or tame.
  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with five island types featuring unique content for each biome.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • More than 40 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.

Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Screenshots & Media

Desert Farm Winter Keep Multiplayer Game Dark Caves Character Customization Dialog Showcase Terrain Generation Traveling New Game Menu Abode Lava Home Treasure Hunter Options Cover Screen Win Screen Death Screen Wayward Logo Unlok Logo

Download all of this media and more (including promotional banners).

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Selected Coverage

Jay is games

All crafting and survival buffs, just cross out the rest of your weekend now.

Read More

PC Gamer

Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s

Read More

Rock Paper Shotgun

It's already very impressive though, with plenty to see and do.

Read More

Team

Drathy

Vaughn "Drathy" Royko

Programming, Design, Web, and PR

Chiri

Chiri Vulpes

Programming and UX

Austin

Austin Dhillon

Music

Spacetech

Gary "Spacetech" Wilber

Programming

Goaticide

Dusty "Goaticide" Melling

Art and Design

Contributors

Frank "Sassafrass" Sasto

Programming

Special Thanks

Richard "Orillian" Hobson

Vlad "vlsd" Seghete

Unstoppable Carl Olsen

Justin "boxofrox" Charette

Frank Orechio

Drachlen

Joshua "jday" Day

Oddmund "oddmunds" Strømme

An extra special thank you to all the early testers, donators, and other supporters.

History

Wayward started as a hobby project for me to learn HTML5 and to make a fun roguelike game with survival elements. I wanted to develop the game as transparently as possible and iterate heavily with each alpha/beta release. Wayward has been in development for over 4 years now, but work on it has always been part-time. It is considered a "slow cooked" game and work on it will continue indefinitely.

Wayward also started out as a browser based game, but has since evolved into much more - supporting a proper desktop client. The vision remains the same today as it did then, but with a shift to provide a more traditional gaming experience through Steam with Steam Workshop (modding) capabilities. It started with just me, but along the way, helpers, friends, and other contributors aided Wayward greatly. Today, the Wayward team consists of four members.

- Vaughn "Drathy" Royko

Features

Early Access

Why Early Access?

Wayward is still a beta product. During this phase, many things still need to be improved, expanded upon and tweaked. There's tons of content and ideas yet left to explore. Early Access for Wayward means giving the players an early look into Wayward and providing a vessel for those players to help us shape the future of Wayward.

Approximately how long will this game be in Early Access?

Wayward will be in beta, or "Early Access" indefinitely, until, we as the developers, and you as the players feel like this is a polished, fully featured release, suitable for a non-beta status. There's no set time frame for this; however, even after the eventual release, there's no plans on stopping development for Wayward. We have been developing Wayward for years now and will continue to do so.

How is the full version planned to differ from the Early Access version?

The game will not differ in large ways from the last Early Access version to the full release version. You will continue to see improvements in every aspect of the game through our iterative design and development process during Early Access, all the way up until we feel like it is ready to ship as a fully, finalized gaming experience.

We are transparent about our goals, ideas and planned changes. We will routinely post updates to discuss with the community.

What is the current state of the Early Access version?

Wayward is a content-rich experience, even in its early state. It's a fully playable game filled with many hours of gameplay. As a disclaimer, we would generally state that Wayward is Early Access and is a beta product. You may experience bugs, unpolished system/mechanics and unbalanced gameplay. Early Access will allow Wayward to refine and fix these issues as we become aware of them.

Will the game be priced differently during and after Early Access?

At this point, we are unsure if the non-Early Access release will increase in price, but we are not ruling it out. As we provide a better game, more content, and more features, a price change may be warranted. The price increase, if in fact it does happen, will most likely be a small increase to signify a jump from our beta game to a near-finalized product, and as a reward to all the early customers.

How are you planning on involving the Community in your development process?

Ever since the early alpha versions of Wayward, the community and player feedback has shaped Wayward into the game it is today. This will not change at all going forward on Steam with the project.

Press Copy

We cannot guarantee press copies to all that ask, but drop us a line anyway! Contact us at contact@unlok.ca

Request Press Copy

Community & Links