You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure.

Wayward is a turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.

Early Access Features

  • 5 distinct environment types to explore – all generated procedurally.
  • Nearly 300 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Iterative game design and community feedback driven.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Buy Now!



Wayward Newsletter #2

October 2nd, 2016 by Vaughn

Beta 2.1 started out a bit rough, but through a series of patches, we ironed out most of the issues with the latest installment, beta 2.1.3. Thanks to all those who contributed issues and feedback. We definitely don't mean to have a public quality assurance period; however, it's just the nature of building games with lots of depth with a small development team. We really look towards the community for feedback and we are pretty proud of our track record of implementing things the community wants. You'll see a large focus on that in the upcoming beta 2.2.

Depth is not something we want to sacrifice with Wayward going forward. The game will definitely get more and more content and become more complex as time goes on throughout this heavy development phase while in Early Access.

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Beta 2.1.3 Released

August 12th, 2016 by Vaughn

Today we have a quite substantial patch ready for ya'll. We wanted to do one sooner, but we thought we would release something a bit more significant potentially as the last patch in the 2.1.x series. Time to work on some bigger things once again!

There's a few bugs and improvements that have been sitting on our todo for quite some time, many of which we hope will help ease some new players into the game.

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Keep up to date with everything we are working on via Trello!

To view the latest change notes, check out the changelog page!

Twitter Updates


Winter Keep Dark Caves Dialog Showcase Terrain Generation Abode Treasure Hunter Options


Jay is games

All crafting and survival buffs, just cross out the rest of your weekend now.

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PC Gamer

Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s

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Rock Paper Shotgun

It's already very impressive though, with plenty to see and do.

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Are you a writer or content creator?

Check out our press kit page and drop us a line!

Selected Coverage


Wayward is also available to purchase via the following platforms:

Steam Humble Store

Community & Links