In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
April 14th, 2018
Hey all! It's time to get creative and/or share your Wayward experience! Submit either a screenshot (from in-game) or piece of artwork inspired by Wayward. There's little restrictions and it could even be a video if you feel so inclined.Read More
February 19th, 2017
It's the major update that just keeps on giving! We are releasing yet another minor patch for 2.5.x to address some issues and tweak a few areas of the game. This release will fix up the container opening issue that multiple players have reported and hopefully correct some hardware compatibility issues.Read More
February 4th, 2018
Well, it looks like we needed another 2.5.x release after all! In beta 2.5.6, we've addressed many issues and improved some player interaction like reducing item pick-up delay and increasing movement speed slightly among other things.Read More
“All crafting and survival buffs, just cross out the rest of your weekend now.”Read More
“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”Read More
“It's already very impressive though, with plenty to see and do.”Read More
Check out our press kit page and drop us a line!