In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
July 3rd, 2018
A new batch of fixes is ready for you all! We are currently looking into some performance issues related to some integrated GPUs. If you are having performance issues and have a discrete graphics card, make sure the game is actually using it (there has been some reports of some cards/drivers defaulting to integrated).Read More
June 30th, 2018
Hey all, we are just delivering a small patch tonight to address some of the beta 2.6 launch issues as well as a few improvements thrown in. We fixed up some major performance issues as well as corrected some pretty big multiplayer bugs.Read More
June 29th, 2018
Beta 2.6 was built with late-game in mind, with the inclusion of trading with wandering merchants (NPCs) and a plethora of item progression with the new legendaries and old educational scrolls. Metal items have also been reworked to be much more worth it and rewarding over early tiers of crafts.Read More
“All crafting and survival buffs, just cross out the rest of your weekend now.”Read More
“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”Read More
“It's already very impressive though, with plenty to see and do.”Read More
Check out our press kit page and drop us a line!