You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure.

Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.

About Wayward

  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 750 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 30 skills.
  • More than 60 creatures and animals to combat, harvest, or tame.
  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with five island types featuring unique content for each biome.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • More than 40 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Features
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News

News

Development Branch Update

December 2nd, 2023

Hot off the heels of our latest newsletter, we are opening up our development branch to test all the latest additions and a poll to help name this release.

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News

Wayward Newsletter #12

November 27th, 2023

Welcome the 12th iteration of the Wayward newsletter, featuring future plans, dissecting current issues, showcasing mods/media, and more!

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News

Beacon's Call Update #5

August 5th, 2023

Okay, I've almost lost track of the times I said this would be the last patch for Beacon's Call, yet, here's another one!

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News

Beacon's Call Update #4

July 5th, 2023

So, it looks like the last patch wasn't the last one after all. We have another small patch that fixes some new issues that popped up and adds some other smaller improvements. Now, this should be the last one as we work on the next major update.

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Keep up to date with everything we are working on via Trello!

To view the latest change notes, check out the changelog page!

Twitter Updates

Media

Desert Farm Winter Keep Multiplayer Game Dark Caves Character Customization Dialog Showcase Terrain Generation Traveling New Game Menu Abode Lava Home Treasure Hunter Options

Press

Jay is games

All crafting and survival buffs, just cross out the rest of your weekend now.

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PC Gamer

Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s

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Rock Paper Shotgun

It's already very impressive though, with plenty to see and do.

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Are you a writer or content creator?

Check out our press kit page and drop us a line!

Selected Coverage

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Wayward is also available to purchase via the following platforms:

Steam Humble Fanatical IndieGala

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