You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.
December 2nd, 2023
Hot off the heels of our latest newsletter, we are opening up our development branch to test all the latest additions and a poll to help name this release.
Read MoreNovember 27th, 2023
Welcome the 12th iteration of the Wayward newsletter, featuring future plans, dissecting current issues, showcasing mods/media, and more!
Read MoreAugust 5th, 2023
Okay, I've almost lost track of the times I said this would be the last patch for Beacon's Call, yet, here's another one!
Read MoreJuly 5th, 2023
So, it looks like the last patch wasn't the last one after all. We have another small patch that fixes some new issues that popped up and adds some other smaller improvements. Now, this should be the last one as we work on the next major update.
Read MoreCheck out our press kit page and drop us a line!