Compatibility Information

Due to our technology of choice and by using open, web-based platforms, Wayward may not run on certain hardware configurations. These cases are very rare. See more information below.

WebGL Support

Wayward primarily uses WebGL 2 (or WebGL 1 if not support is found). You can check your system's support for WebGL via the following links:

Note: For the most accurate way to test if Wayward will run on your system, ensure that you are using a modern, updated Chromium-based browser like Google Chrome, Microsoft Edge, or Opera when navigating to these links.

Hardware Issues

The following is an up-to-date listing of compatibility issues present with WebGL and Chromium (more specifically, Electron). As WebGL, Chromium, and Electron mature, this compatibility list may change from version to version.

Seeing your operating system and graphics card/drivers listed here does not confirm Wayward will not work on your system. We remove the automatic blacklisting of hardware so that you can attempt to run Wayward on any hardware (provided the operating system will run the game). Additionally, we offer a full suite of technical options you may attempt to change via the "launch_options.json" provided with the game. More information on how to change these here.

Windows

  • S3 Trio (used in Virtual PC) is not compatible [all]
  • Parallels drivers older than 7 are buggy [all]
  • ATI FireMV 2400 cards on Windows are buggy [all]
  • NVIDIA GeForce 6200 LE is buggy with WebGL [accelerated_webgl]
  • GPU access is blocked if users don't have proper graphics driver installed after Windows installation [all]
  • Disable GPU on all Windows versions prior to and including Vista [all]
  • Intel Graphics Media Accelerator 3150 causes the GPU process to hang running WebGL [accelerated_webgl]
  • Intel driver version 8.15.10.1749 causes GPU process hangs. [all]
  • GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE's GL backend. [gpu_rasterization]
  • Some AMD drivers have rendering glitches with GPU Rasterization [gpu_rasterization]
  • GPU rasterization is blocklisted on NVidia Fermi architecture for now. [gpu_rasterization]
  • GPU Rasterization is disabled on pre-GCN AMD cards [gpu_rasterization]
  • Disable use of D3D11/WebGL2 on Windows Vista and lower [accelerated_webgl2]
  • Disable D3D11/WebGL2 on older nVidia drivers [accelerated_webgl2]
  • Disable use of D3D11/WebGL2 on Matrox video cards [accelerated_webgl2]
  • Disable use of D3D11/WebGL2 on older AMD drivers [accelerated_webgl2]
  • Old Intel drivers cannot reliably support D3D11/WebGL2 [accelerated_webgl2]
  • Disable D3D11/WebGL2 on AMD switchable graphics [accelerated_webgl2]
  • Intel drivers older than 2010 on Windows are possibly unreliable [accelerated_webgl, accelerated_2d_canvas]
  • NVidia drivers older than 2010 on Windows are possibly unreliable [accelerated_webgl, accelerated_2d_canvas]
  • 8.17.10.* AMD drivers are buggy [all]
  • Many crashes with the old Intel Haswell driver on Windows 8.1. [all]

Linux

  • GL driver is software rendered. GPU acceleration is disabled [all]
  • Older Intel mesa drivers are crash-prone [all]
  • NVIDIA Quadro FX 1500 is buggy [all]
  • ATI/AMD cards with older drivers in Linux are crash-prone [all]
  • ATI/AMD cards with third-party drivers in Linux are crash-prone [all]
  • ATI/AMD cards with third-party drivers in Linux are crash-prone [all]
  • NVIDIA cards with nouveau drivers in Linux are unstable [all]
  • Older drivers are unreliable for Optimus on Linux [all]
  • NVIDIA linux drivers older than 295.* are assumed to be buggy [all]
  • GLX indirect rendering (X remoting) is not supported [all]
  • AMD driver version 13.101 is unstable on linux. [all]
  • Haswell GT1 Intel drivers are buggy on kernels < 3.19.1 [all]
  • Intel drivers are buggy on Linux 2.x [all]
  • Mesa drivers older than 10.4.3 is crash prone on Linux Intel i965gm [all]
  • Mesa driver 10.1.3 renders incorrectly and crashes on multiple vendors [all]
  • Newer Mesa drivers experience visual corruption on very old hardware [all]

macOS

  • ATI Radeon X1900 is not compatible with WebGL on the Mac [accelerated_webgl, gpu_rasterization]
  • NVIDIA GeForce 7300 GT on Mac does not support WebGL [accelerated_webgl, gpu_rasterization]
  • Intel HD 3000 driver crashes frequently on Mac [all]
  • Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known Intel GPUs other than Intel 6th and 7th Generation cards, which have been tested. [gpu_rasterization]
  • Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known NVidia GPUs other than the Geforce 6xx and 7xx series, which have been tested. [gpu_rasterization]
  • Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known AMD GPUs other than the R200, R300, and D series, which have been tested. [gpu_rasterization]
  • Some GPUs on Mac can perform poorly with GPU rasterization. Disable untested Virtualbox GPU. [gpu_rasterization]
  • There are display issues with GPU Raster on OSX 10.9 [gpu_rasterization]
  • Disallow use of OpenGL on Mac with core profile < 4.1 [all]
  • Older NVIDIA GPUs on macOS render incorrectly [all]
  • Macs with NVidia GPUs experience rendering issues on High Sierra until 10.13.4 [gpu_rasterization]
  • Rendering artifacts on older macOS releases and Intel GPUs [accelerated_2d_canvas, gpu_rasterization]
  • Disallow OpenGL use on Mac with old NVIDIA GPUs [all]
  • Disallow OpenGL use on Mac with old AMD GPUs [all]

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