You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.
August 16th, 2025
Tonight, we have a patch ready that fixes that pesky invoking bug, among lots of other small fixes and improvements. As per normal, there are also a few new things thrown in for good measure. More to come soon!
Read MoreJune 30th, 2025
Today we are releasing a small-ish update focused on bug fixes primarily, but also improving some user experience items and addressing some common complaints.
Read MoreMay 12th, 2025
We're starting this week off with the long-awaited Runekeeper Update #4. In this update, you'll find tons of bug fixes of course, but also some brand new systems/content and many improvements as well.
Read MoreDecember 27th, 2024
Hello there, I hope you all have enjoyed/are enjoying your holidays! We have another batch of fixes and improvements ready for tonight. Thank you all for your reports and for helping us diagnose and troubleshoot many of these issues.
Read MoreDecember 22nd, 2024
Today we have a patch ready that will hopefully give you all some extra cheer to start off the holidays with plenty of bug fixes and improvements!
Read MoreCheck out our press kit page and drop us a line!